Magic Aura¶
Base Tensura reference Extra Skills
Also known as: Abilities/Skills/Magic Aura
Extra Skills · Pinned pack inventory
How to obtain
Source-described obtainment methods:
- Combination of Skills: Master 7 Magic
An obtainment method is separate from a skill’s MP cost. Check all conditions; a listed route is not a guaranteed starting roll.
Empower your attacks with different elemental aura
Usage
Grants the player a buff that effects their physical attacks and Battlewill attacks for 5 minutes. Physical Attack Resistance is ignored and Nullification is treated as Resistance. 7 Modes, can not change mode once the 5-minute effect starts. Will not apply additional damage if your attack is already buffed by Element Core Slotting.
- Default: 500 MP. Adds Magic Damage equal to 0.5x the attack damage of the user
- Holy: 1000 MP. Adds Holy Damage equal to 0.5x the attack damage of the user.
- Fire: 1000 MP. Adds Flame Damage equal to 0.5x the attack damage of the user.
- Earth: 1000 MP. Adds Earth Damage equal to 0.5x the attack damage of the user.
- Water: 1000 MP. Adds Water Damage equal to 0.5x the attack damage of the user.
- Wind: 1000 MP. Adds Wind Damage equal to 0.5x the attack damage of the user.
- Space: 1000 MP. Adds Space Damage equal to 0.5x the attack damage of the user.
Source and licensing¶
Base Tensura reference adapted from Magic Aura on the Tensura: Reincarnated Wiki (revision 12879, modified 2026-05-12T17:00:38Z). Adapted text is available under CC BY-SA 4.0.
Media credits (1 source file)
- Magic aura.png — CC BY-SA 4.0; uploaded by Zykestheone; revision 3352