Version 1 Beta Roadmap¶
CURRENT ITERATION
299-artifact client candidate
The September 20 inventory is now the public working roster. It includes Nightmares and the expanded adventure, world, interface, and integration layers, but the full candidate still requires clean client and dedicated-server validation.
- Target
- Minecraft 1.21.1
- Loader
- NeoForge
- Last full client smoke
- 239 mods
- Current release state
- Under validation
Removed systems are not roadmap targets
TensuraMorph, ReMorphed, Tensura Guild, and Woodwalkers are removed from the current iteration. Their historical documentation does not make their mechanics available in the pack. See the Current Modlist for the complete snapshot delta.
| Area | Status | Evidence / next gate |
|---|---|---|
| v0.1 design authority | Verified | Project identity, progression ownership, storage architecture, and frozen manifest retained |
| NeoForge runtime foundation | Verified | Minecraft 1.21.1, NeoForge 21.1.248, Java 21; clean server world and restart recorded |
| Core Tensura progression | Verified startup/configuration | Phase 2 cold starts, client resource load, and configuration reconstruction recorded |
| Current 299-artifact candidate | Under Validation | Inventory captured September 20; clean client, dedicated-server, restart, registry, and representative gameplay passes remain |
| Tensura Nightmares | Documented candidate | Exact 1.21.1 artifact is present; skill, race, boss, item, and world coverage is being kept version-gated to artifact and upstream evidence |
| Ascension and Elite Tensura | Documented candidate | Exact candidate artifacts are present; acquisition paths, evolution rules, bosses, and cross-mod behavior still require runtime confirmation where artifact evidence is insufficient |
| TR Addon 2.0.1 | Blocked | ManasCore custom-registry construction race; newer official artifact required |
| Unique Monsters compatibility | Deferred-blocked | Official 1.0.2 artifact can race ManasCore skill-registry construction; no diagnostic bridge is active or distributed |
| MineColonies and integrated magic | Verified startup; gameplay Under Validation | Client construction flow and server startup pass; long-running citizen/settlement play remains |
| Gear, forging, backpacks, storage | Verified startup; gameplay Under Validation | Phase 4A client/server/configuration passes; evolution retention and multiplayer contention remain |
| Upstream Tensura reference | Implemented | 988 articles discovered, 975 relevant pages imported, 13 non-content pages skipped, 0 page failures |
| Mysticism reference | Implemented; curation ongoing | 377 articles discovered, 365 relevant pages imported, 12 non-content pages skipped, 0 page failures; 1.21.1 artifact filtering and unified navigation review continue |
| Nightmares reference | In progress | Reviewed 1.21.1 skills and world content are merged into normal sections; remaining content needs the same evidence and presentation pass |
| Sources and attribution | Implemented; review queue active | Public ledger, revision attribution, and media provenance are linked; the September 22 live audit found 0 invalid mod URLs and 165 newer upstream article revisions awaiting review |
| Upstream media | Permission review in progress | The importer requires file-specific image licensing and expanded notice checks. One hundred and forty-three images were withdrawn or omitted after review; original illustrations replace relevant content media. Legacy footer-derived decisions are not permission verification |
| Skill artwork | Implemented; visual and permission review ongoing | The 575-entry ability catalogue includes 121 school-classified spells, 23 core Battlewill techniques, and 42 core player resistance entries. Reincarnation and Summon Hound Dog are included with original illustrations and checked acquisition/safety notes. Command-only Holy Attack Nullification and Magic Nullification remain reference-only. Legacy media permission review continues |
| Magic learning | Artifact/configuration checked; spell-specific review ongoing | Aspectual, Spiritual, and Summoning filters follow the registry types. The learning guide separates stored-spell tomes, random aspectual tomes, casting costs, and mastery; generic tome support is not treated as proof of every spell's acquisition route |
| Blocks reference | Presentation and targeted artifact checks complete; broader audit ongoing | The 32-entry directory includes Spellbinding Table with original artwork, checked crafting, mining, light, menu capacity, and binding/copying rules. Its legacy address remains available. Ice Ore has checked mining, loot, and Ice Spikes generation details; Magic Engine distinguishes area Magicules from player MP. Four Underworld biomes are listed under Biomes. Live-server behavior remains untested |
| Underworld biomes | Category, spawn resources, and configuration checked; live world untested | The 16-entry biome directory includes all four Underworld biomes while retaining their legacy addresses. Guides distinguish base spawn entries from tagged Daemon additions, configured Magicule baselines from actual chunk readings, and ruin eligibility from guaranteed locations. Original landscape artwork is labeled as conceptual |
| Consumable references | Targeted artifact review complete; broader audit ongoing | Revival Elixir and Cattledeer Milk have original illustrations and checked behavior limits. Their survival supply routes remain unverified. Five unsupported source names are excluded from current item cards while their archived URLs remain available |
| Healing-potion guide | Artifact recipes and effects checked; server gameplay untested | An interactive brewing selector covers four Low, High, and Full Potion combinations. Original artwork, bottle preparation, fixed MP recovery, percentage healing, and the pinned stack limit of 16 are documented |
| Magic Bottle references | Artifact recipes and behavior checked; server gameplay untested | Empty, filled, and vacuumed bottles appear under Items while retaining existing addresses. Source-only filling, cooking times, filled-bottle stacks of 16, and fixed 10 MP recovery from vacuumed water are documented with original illustrations |
| Magic Crystal references | Artifact recipes, loot predicates, and configuration checked; server gameplay untested | Low, Medium, and High crystals appear under Items with original illustrations and a comparison guide. Absorption, bottle yields, same-tier storage, schematic-gated downgrades, and shared-loot exclusions are documented |
| Magic materials | Artifact recipes, loot, and configuration checked; server gameplay untested | Magic Stone and Ore Shard appear under Items with original illustrations. Stone output and schematic requirements, Netherite-tier mining, Silk Touch, Fortune, refining controls, and the configured Metal Slime consumption gate are documented |
| Casting staves | Artifact recipes, constructors, and schematic routes checked; live casting untested | Low Magic Staff and its schematic appear under Items with original artwork. The tier guide compares capacities, cooldowns, durability, and Magic Capacity modifiers. Master Magic Trainer trades, matching Magisteel advancement rewards, and one-copy learning are documented. Caster tutorial thumbnails use the original staff illustration; final merchant prices and prestige retention remain untested |
| Casting walkthrough | Artifact and configuration checked; live casting untested | Binding eligibility, slot checks, modifier-and-scroll spell selection, mode changes, seven unlearned-casting exclusions, and Aura/Magicule versus chant inputs are documented. Stored gear EP is distinguished from ordinary durability; reset and prestige retention remain unverified |
| Tome references | Artifact learning, copying, and chest loot checked; live gameplay untested | Magic Tome and Unbound Tome appear under Items with original artwork. Five Wizard Tower loot definitions, stored versus random learning, failure consumption, cooldowns, single-item table capacity, rarity, stacks, and copying exclusions are documented. Spell-specific supply and add-on retention remain unverified |
| Grimoire references | Base constructors, loot, and evolution chain checked; add-on and gameplay validation pending | Five tier articles and a comparison guide distinguish base slots, item cooldowns, Chant Speed attributes, ordinary durability, gear EP, and casting fuel. The base A-to-Special-A threshold is 80,000 EP; current add-on thresholds and component retention remain unverified. Reviewed source icons are replaced with an original equipment-class illustration |
| Hipokute farming | Artifact growth, harvest, loot, and trade definitions checked; live yields untested | Grass, Flower, and Seeds have distinct original botanical illustrations. The 1.21.1 guide separates the growth-speed gate, Magicule-dependent seed outcome, 50/50 sprout branches, picking, seed returns, and brewing. A conditional probability comparison and harvest panels are available; live timers and merchant offers remain unverified |
| Smithing Bench | Base recipe inventory, menu gates, and consumption checked; live crafting untested | An expandable browser covers 298 packaged recipes and 33 schematic IDs. The workstation crafting arrangement, player-inventory inputs, all-schematic learning gate, and survival consumption are documented with original artwork. Server recipe overrides, blueprint supply for the full catalogue, and multiplayer crafting remain unverified |
| Kiln processing | Base recipes, tier capacities, and boost logic checked; live processing untested | Three upgrade tiers, 272 melting definitions, 14 mixing definitions, and six molten kinds are documented with original artwork and searchable recipes. Zero-default recycling quantities are explicit. Server recipe overrides, automation, processing throughput, and upgrade retention remain unverified |
| Chilled materials | Crafting, cooking, food, loot predicates, and block behavior checked; live gameplay untested | Item and block guides have distinct original artwork. Ten conversion recipes, 36 custom refining definitions, cold-variant initialization, movement multipliers, and walkable-entity exceptions are recorded. Live drop counts, freezing damage, refining access, and piston interactions remain unverified |
| Ordinary slime materials | Item registration, conversions, loot predicates, tags, and collision checked; live gameplay untested | Slime Chunk and its storage block have distinct original illustrations. The guide explains four-chunk Slimeball crafting, nine-chunk storage, warming and chilling, standard-food limits, tag substitution, drag, and conditional collision. Live yields, movement safety, and piston compatibility remain unverified |
| Moth Egg lifecycle | Laying callbacks, placement, hatching, trampling, and loot checked; live lifecycle untested | The guide separates Silk Touch recovery from mining silk and trampling, uses wool/leaves substrate gates, and explains staged Hell Caterpillar hatching without a fixed timer. Original egg artwork replaces unlicensed source media. Breeding access, AI navigation, live incubation, and ownership remain unverified |
| Charybdis Core lifecycle | Charging, block interactions, priming, loot, death callback, and configuration checked; live encounter untested | Paired original illustrations distinguish the core and inert phase. The guide documents use/right-click activation, the 200-tick fuse, strength-10 explosion, recovery limits, and ordinary inert skill attempts. Cave acquisition, live combat, successful spawning, skill eligibility, and synthesis rewards remain unverified |
| Charybdis Cave | Generation resources and core template states checked; live exploration untested | The guide covers four variants, exact biome tags, random-spread placement, shared room pools, and the already-active 100,000-EP core template. Original environment artwork replaces two unverified source images. Actual room assembly, discovery rate, merchant map offers, and encounters remain unverified |
| Mechanics Handbook | Visual navigation and source attribution implemented | Six practical guide cards cover starting, evolution, learning, casting, crafting, and prestige. Grouped topic links retain the upstream index while distinguishing optional server rules. The reviewed WIP2 editorial portrait is omitted throughout the site; each linked guide retains its own verification scope |
| First-hour field guide | Learning routes and candidate scope updated | Four visual routes separate tome learning, Battlewill mastery, Soul Energy acquisition costs, and prestige locks. The mod-count statement follows the 299-artifact candidate while retaining the historical 239-mod smoke-test limit. Exploration and crafting use focused original cave and workstation illustrations; the Ascension preview does not imply a universal Ultimate unlock route |
| Mysticism Soul Energy | Selected handlers, mixin targets, and configuration checked; live progression untested | The guide distinguishes current balance, maximum capacity, Unique Skill acquisition costs, weighted initialization, naming and awakening gains, and reset callbacks. Soul Quality and Compatibility remain clearly historical references rather than current requirements. The reviewed editor portrait is omitted; original soul-flame artwork is thematic. Active gamerules, event eligibility, and complete reset/add-on outcomes remain unverified |
| Battlewill learning | Artifact/configuration checked | The manual guide lists 16 configured random results and six verified mastery-triggered successors. Five Petals Thrust's player acquisition route remains unverified; the manual item is excluded from ability cards and progression nodes |
| Mysticism acquisition guidance | Historical requirements separated from selected-build evidence | The Ultimate guide uses skill-specific routes rather than older universal awakening and Soul Quality claims. Embryo is registered in the selected 2.1.2 artifact but remains held from the playable catalogue; survival acquisition and completed effects are unverified. The empty source onboarding address now links to the first-hour, Soul Energy, and prestige guides without adding a duplicate directory card |
| Mysticism commands | Registration and declared access rechecked; live command tests pending | Self-query examples use Soul Energy before current or max. Stat editing excludes the undeclared current-reset branch; the administrative reset root is directly beneath Mysticism. Player, Moderator, and Gamemaster declarations are distinguished from effective server permissions, and maximum inspection is identified as the attribute’s base value |
| Lust to Asmodeus | Reference-build acquisition checked; server route untested | The guide distinguishes mastered Lust, player naming and breeding statistics, maximum Magicules, automatic-evolution gates, blocked predecessor tags, and predecessor removal after successful learning. The client inventory’s matching filename does not verify installed bytes or the running server. Skill effects remain source-described |
| Pride to Lucifer | Reference-build acquisition and mastery defaults checked; live evolution untested | The selected automatic route uses fully learned, non-temporary Pride, 100 mastered skill instances, maximum Magicules, a configured health ratio, and rule/configuration gates. It does not include the source’s Ultimate-hit requirement. The default mastery target is corrected to 15,000; predecessor removal and source-versus-artifact limits are visible |
| Sloth to Belphegor | Reference-build acquisition and bed tracker checked; live evolution untested | The guide separates Sloth’s stored reserve, recorded bed-standing ticks, current bed state, mob-kill statistics, and maximum Magicules. The shared tracker’s configuration is distinct from the evolution threshold. The 15,000 mastery default, predecessor replacement, and corresponding progression card are documented; live timing, reset persistence, and server settings remain unverified |
| Greed to Mammon | Reference-build acquisition counters and inventory predicate checked; live evolution untested | Three steps distinguish mastered non-temporary Greed, recorded trades and raid wins, main-inventory Gold Blocks, maximum Magicules, and enabled settings. The gold predicate does not consume its requirement; the helper removes Greed after successful learning. The corresponding progression card retains server-verification limits |
| Envy to Leviathan and Stasis | Reference-build evolution and conditional learning attempt checked; live results unverified | Leviathan requires mastered non-temporary Envy, recorded raid wins, maximum Magicules, and enabled settings. True Hero state instead gates a separate Stasis learning attempt after Leviathan is fully learned; neither Leviathan mastery nor a notification proves that reward succeeded. Both connections and the three linked articles retain their separate scope |
| Wrath to Satanael | Reference-build health and statistic gates checked; live evolution untested | The guide separates mastered non-temporary Wrath, recorded mob kills and raid wins, maximum Magicules, and the inclusive current-health ratio. The selected list does not require a Rampage effect. Predecessor replacement and settings are visible in the guide and progression card; live timing, complete learning charges, and server configuration remain unverified |
| Gluttony + Merciless to Beelzebuth | Reference-build combined automatic route checked; live evolution untested | Both predecessors must be fully learned, non-temporary, and mastered. Recorded kills, cake slices, inclusive current health, inherited learning checks, and the selected 1.5M maximum-Magicule default are distinct gates. Both predecessor cards show the combined requirement and removal; Raphael alteration remains a separate unreviewed route |
| Sin Ultimate mastery | Seven class methods and shared default checked; server values unverified | Asmodeus, Lucifer, Belphegor, Mammon, Satanael, Leviathan, and Beelzebuth use the 15,000-point reference default. Their infoboxes distinguish mastery from acquisition conditions. This review does not establish mastery gain rates, runtime overrides, or active-server targets |
| Sin evolution comparison | Implemented from seven acquisition reviews; live eligibility unverified | An expandable planner compares predecessor ownership, reference capacity, recorded counters, current-state gates, and replacement risks. Reviewed skill images link to their provenance. Abilities and Ultimate Skills provide entry points; individual articles retain the complete conditions and separate alternative-route limits |
| Reviewed skill relationships | Seven Sin acquisition reviews connected to progression cards | Lust-to-Asmodeus, Pride-to-Lucifer, Sloth-to-Belphegor, Greed-to-Mammon, Envy-to-Leviathan, Wrath-to-Satanael, and combined Gluttony-and-Merciless cards include their reference-default conditions, configuration gates, predecessor replacement, and server-verification limits rather than a predecessor name alone. Registry endpoints and rendered destinations are checked; this does not establish an automatic live-server grant |
| Race artwork | Implemented; visual review ongoing | Family cards use curated source portraits or original illustrations; Beetle, Mantis, and Scorpion have distinct portraits with reviewed source records and checksum checks. Illustrations are not presented as in-game models |
| Metal Slime evolution | Artifact/configuration checked; server gameplay untested | The family card and race article explain the 100-shard consumption gate, link the material and ability references, and distinguish item-use statistics from inventory holdings. Family-card details use full-width text with improved light-mode contrast. Add-on and prestige-reset interactions remain unverified |
| Terratonic terrain | Playable startup verified; gameplay Under Validation | Terralith, Tectonic, and required libraries are active; extended exploration and density profiling remain |
| Adventure, bosses, dimensions | Playable startup verified; gameplay Under Validation | Selected targets construct in the assembled runtime; extended progression and encounter testing remain |
| Curated structures | Planned / Under Validation | One-at-a-time density, collision, restart, and generation profiling required |
| FancyMenu and Drippy branding | Playable verified | Supplied TSR artwork is active for menu and early loading presentation; graphical main-menu smoke passed |
| Decoration layer | Playable startup verified; gameplay Under Validation | Frozen selection is active in the assembled profile; recipe and multiplayer building tests remain |
| FTB teams, claims, permissions, audit | Playable startup verified; gameplay Under Validation | Quest loading passes; non-OP behavior and Tensura protection checks remain |
| Client QoL and optimization | Playable startup verified; gameplay Under Validation | Full graphical main-menu smoke passed; representative long-session rendering profiles remain |
| CurseForge export | Private beta ready | Native launcher manifest and overrides validate; tester-machine launcher import remains |
| Modrinth export | Private beta only / publication blocked | Local .mrpack format validates; public publication still needs allowed-domain sources or redistribution permission for embedded third-party files |
| Quest capability audit | Initial implementation verified | Eight onboarding quests, custom background, rewards, dependencies, and wiki link load on server |
| Handcrafted campaign | In progress | Playable 8-quest first-steps chapter is complete; the planned 8 Acts / 32 Chapters / approximately 512 quests are not complete |
| Multiplayer validation | Planned | Progression ownership, persistence, claims, storage contention, and restart matrix |
| Release candidate | Planned | Freeze the 299-artifact roster or record removals, then complete fresh client/server installs, gameplay smoke matrix, exports, performance, and documentation review |
Completion rule¶
Nothing moves to Verified because it is discussed, staged, or present in a manifest. The required subsystem test and its evidence must exist in the repository's phase reports or release-candidate validation record.
Iteration maintenance rule¶
Every roster change must update the searchable modlist, the removal record, relevant source links, compatibility status, and this roadmap in the same documentation cycle. A removed mod must disappear from current-player guidance; historical pages may remain only when their retired status is unmistakable.