
Casting equipment · Minecraft 1.21.1
Choose your casting staff
Compare the three registered staff tiers. Prepare the materials and learned schematics, then account for base spell capacity and the Magic Capacity enchantment.
Low tier
Low Magic Staff
3base spell slots
- Base cooldown
- 20 ticks · not chant duration
- Durability
- 100 base maximum
Crafting & schematics
At a Smithing Bench: one Magic Stone, two Low Magisteel Ingots, and three Sticks produce one staff.
Learn both:
Medium tier
Medium Magic Staff
4base spell slots
- Base cooldown
- 10 ticks · not chant duration
- Durability
- 300 base maximum
Crafting & schematics
At a Smithing Bench: one Magic Stone, two High Magisteel Ingots, and three Sticks produce one staff.
Learn both:
High tier
High Magic Staff
5base spell slots
- Base cooldown
- 5 ticks · not chant duration
- Durability
- 500 base maximum
Crafting & schematics
At a Smithing Bench: one Magic Stone, two Pure Magisteel Ingots, and three Sticks produce one staff.
Learn both:
Learn the schematics¶
Use a schematic to learn it; carrying the item alone does not unlock smithing. Learning an unknown schematic consumes one copy. Using a schematic already learned does not consume another copy in the checked method.
The Magic Staff Schematic appears in level-five Magic Trainer dwarf trades for a base cost of ten Gold Coins with TSR’s checked-in price multiplier of 1.0. The final trade price and the merchant’s selected offers can differ; check the in-game trading screen. Material-tier schematics remain separate requirements.
The Low, High, and Pure Magisteel Gear schematics are rewards from the matching ingot inventory advancements. Receive the reward, then use the blueprint to learn it. The advancement reward is not granted anew for every ingot pickup; replacement copies and reset interactions remain unverified.
Prepare the staff¶
Use the Spellbinding Table to bind compatible spells. An empty stored spell list causes the staff’s use method to fail. Follow the casting walkthrough for selection controls, learning exclusions, and resource modifiers. The Low Staff reference gives the starter recipe and implementation evidence.
Read capacity correctly¶
Base capacities are 3 / 4 / 5 for Low / Medium / High. The slot calculation adds the item’s Magic Capacity enchantment level. These figures do not prove an acquisition route or binding compatibility for every spell.
Separate cooldown from chant speed¶
The staff constructors specify 20 / 10 / 5 ticks of base staff cooldown, separate from spell chant duration. Their additive Chant Speed attribute bonuses are +0.05 / +0.10 / +0.20 while held; these raw attribute values are not described as percentage reductions.
Verification scope
Registration, ingredients, learned-schematic checks, base slots, cooldowns, and durability are checked against the selected artifact. Spell-specific costs, gear-evolution triggers, server overrides, and live casting tests remain outside this check.
Sources and artwork¶
Implementation: Tensura 2.0.1.2 release · TSR item evidence register. The Low Staff article credits its imported upstream revision. The original illustration is not an in-game appearance guarantee.
Artifact evidence
io/github/manasmods/tensura/registry/item/TensuraToolItems.classio/github/manasmods/tensura/item/weapon/spell/SimpleSpellCastItem.classio/github/manasmods/tensura/recipe/SmithingBenchRecipe.classdata/tensura/recipe/smithing/low_magic_staff.jsondata/tensura/recipe/smithing/medium_magic_staff.jsondata/tensura/recipe/smithing/high_magic_staff.jsondata/tensura/advancement/low_magisteel.jsondata/tensura/loot_table/advancement_reward/low_magisteel.jsondata/tensura/advancement/high_magisteel.jsondata/tensura/loot_table/advancement_reward/high_magisteel.jsondata/tensura/advancement/pure_magisteel.jsondata/tensura/loot_table/advancement_reward/pure_magisteel.json