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TSR Structure Index

Tensura structures have their own generated reference directory. This page tracks structures and world content added or affected by the TSR layer.

Content Source Role Dimension Tensura integration Status
Tensura structures and Labyrinth Tensura: Reincarnated Core progression, exploration, bosses Mod-defined dimensions and the Overworld where defined Native Runtime verified; structure coverage Under Validation
MineColonies settlements MineColonies / Structurize Player-built civilization Player-selected settlement worlds Tensura x MineColonies Verified construction; long-running colony play Under Validation
Cataclysm structures L_Ender's Cataclysm External boss progression Mod-defined No general bridge claimed Present; Under Validation
Twilight Forest structures The Twilight Forest Dimension progression Twilight Forest No general bridge claimed Present; Under Validation
Aether structures The Aether Dimension progression Aether No general bridge claimed Present; Under Validation
Ice & Fire structures Ice & Fire Community Edition Creatures, lairs, exploration Mod-defined Compatibility bridge blocked Omitted from playable profile
Better Dungeons, Mineshafts, Strongholds, Nether Fortresses YUNG's structure suite Replace and expand major exploration landmarks Vanilla dimensions Not implied by inclusion Present; Under Validation
Repurposed Structures Repurposed Structures Familiar structure families across more biome contexts Mod-defined Not implied by inclusion Present; Under Validation
Sparse Structures Sparse Structures Global density control World-generation policy Not applicable Present; Under Validation
When Dungeons Arise When Dungeons Arise Large exploration dungeons Mod-defined Not implied by inclusion Present; density/performance Under Validation

Separation rules

  • A Tensura structure keeps its upstream source and mechanics.
  • An external structure is not called Tensura-integrated merely because its mod is present.
  • Candidate content stays out of Verified status until clean generation, restart, density, and performance gates pass.
  • Loot and boss rewards are not documented until their exact tables or runtime behavior are verified.

See World Generation, Bosses & Dimensions, and Candidate Testing.