MineColonies & Nations¶
MineColonies is not side content in TSR. It is the primary civilization system.
Core stack¶
- MineColonies
- Structurize
- Multi-Piston
- BlockUI
- Domum Ornamentum
- Tensura x MineColonies
- MineColonies Mages
- Iron's Spells integration
Version policy¶
The initial compatibility branch pins MineColonies to the version targeted by Tensura x MineColonies and MineColonies Mages rather than automatically chasing the newest build.
Nation progression¶
The intended campaign covers:
Found settlement
→ grow population/infrastructure
→ integrate compatible Tensura citizens
→ establish defenses/barriers
→ build faction reputation
→ diplomacy
→ alliances/covenants
→ raids and warfare where stable
Tensura x MineColonies is alpha software. Warfare/diplomacy systems are not made mandatory until multiplayer testing passes.
Beta stability baseline¶
Core citizen and reputation integration is active. Factions, diplomacy, warfare, assassins, defense transformation, reputation raids, extra citizen aggression, and natural rival settlement generation are disabled. Colony blocks are protected from Tensura mob and skill griefing.
The pack also limits colony population, raid size, background loading, pathfinding, and Structurize schematic work to keep settlement growth predictable on dedicated servers. These limits may be tuned after longer multiplayer profiling, but they are part of the reproducible beta baseline.