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MineColonies & Nations

MineColonies is not side content in TSR. It is the primary civilization system.

Core stack

  • MineColonies
  • Structurize
  • Multi-Piston
  • BlockUI
  • Domum Ornamentum
  • Tensura x MineColonies
  • MineColonies Mages
  • Iron's Spells integration

Version policy

The initial compatibility branch pins MineColonies to the version targeted by Tensura x MineColonies and MineColonies Mages rather than automatically chasing the newest build.

Nation progression

The intended campaign covers:

Found settlement
grow population/infrastructure
integrate compatible Tensura citizens
establish defenses/barriers
build faction reputation
diplomacy
alliances/covenants
raids and warfare where stable

Tensura x MineColonies is alpha software. Warfare/diplomacy systems are not made mandatory until multiplayer testing passes.

Beta stability baseline

Core citizen and reputation integration is active. Factions, diplomacy, warfare, assassins, defense transformation, reputation raids, extra citizen aggression, and natural rival settlement generation are disabled. Colony blocks are protected from Tensura mob and skill griefing.

The pack also limits colony population, raid size, background loading, pathfinding, and Structurize schematic work to keep settlement growth predictable on dedicated servers. These limits may be tuned after longer multiplayer profiling, but they are part of the reproducible beta baseline.