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Performance & Optimization

TSR uses a conservative optimization stack because MineColonies citizen AI, Tensura mobs/subordinates, bosses, dimensions, and worldgen are all sensitive to aggressive server tuning.

Baseline

  • ModernFix
  • FerriteCore
  • ServerCore
  • ImmediatelyFast
  • Entity Culling
  • Dynamic FPS
  • Clumps
  • Chunky
  • spark

Test-only rendering option

Embeddium remains a controlled client test until Tensura effects, entities, MineColonies previews, boss rendering, and UI are validated.

ServerCore policy

Begin conservatively. Do not immediately enable aggressive entity activation, AI throttling, or simulation changes.

Profiling order

  1. Establish baseline.
  2. Pregenerate the final world with Chunky after worldgen is frozen.
  3. Profile with spark.
  4. Identify real tick/memory/render bottlenecks.
  5. Tune one subsystem at a time.
  6. Re-test Tensura combat, MineColonies AI, bosses, and subordinates.