Bosses & Dimensions¶
Browse the unified Tensura Boss Directory first. External TSR bosses retain their source mod and are never presented as native Tensura content.
Encounter layers¶
| Layer | Content | Status |
|---|---|---|
| Tensura encounters | Native bosses, Tensura: Not Enough Bosses, TenSura Boss Structure | Startup verified; encounter progression under validation |
| Integrated external bosses | Bosses' Rise with Tensura compatibility; Legendary Monsters with Tensura compatibility | Present in the profile; balance and reward behavior under validation |
| Adventure bosses | L_Ender's Cataclysm and Mowzie's Mobs | Present in the playable profile; encounter testing under validation |
| Dimension progression | Twilight Forest and The Aether | Present in the playable profile; portals, return paths, and progression under validation |
Why these mods?¶
The external stack was selected because Ascension and dedicated compatibility layers can make much of it participate in Tensura's EP/skill/resistance scale.
Presence is not the same as integration. Dedicated compatibility exists for Bosses' Rise and Legendary Monsters; other external encounters are not called Tensura-aware without runtime evidence.
Excluded encounter systems
Unique Monsters is deferred because of a reproduced startup-order failure. Ice & Fire and its Tensura bridge are jointly omitted from the playable beta because the bridge targets removed upstream registry classes. Neither is described as active content.
Worldgen policy¶
TSR v0.1 intentionally avoids a broad biome-overhaul dependency. Tensura biomes and structures take priority over decorative biome count.
The Version 1 Beta terrain target and its current validation state are documented under World Generation, TSR Structure Index, and Adventure, Travel & Loot.