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Tensura: Reincarnated Casting equipment

Original wooden casting staff illustration with a cyan crystal
TSR illustration · casting staff example

Casting field guide · Minecraft 1.21.1

Bind. Select. Cast.

Turn a compatible casting tool into a spell loadout. Keep stored spells separate from character learning, and budget for the extra cost of casting magic you have not learned.

Prepare your loadout

01 · Bind

Build the loadout

Place a compatible item in the Spellbinding Table and choose an eligible spell from its list.

Check binding requirements

The spell must be magic, outside the unbindable tag, and have nonnegative mastery. The tool needs a free spell slot; slot and equip hooks can reject it.

Ordinary staff binding does not require full mastery. Copying a spell into an Unbound Tome is a separate branch with mastery and copy-exclusion checks.

02 · Select

Choose the spell

Hold the casting tool in your main hand. Hold Next Ability Mode or Previous Ability Mode while scrolling to change the stored spell.

Spell versus mode

Holding Next Ability Mode while using the tool requests a mode change for the current spell. It does not select another stored spell. A spell without extra modes cannot gain one this way.

Check Minecraft Controls for your assigned keys; these control names do not assume a default keyboard layout.

03 · Cast

Use the selected spell

Use the tool without the mode modifier. An empty stored spell list fails the staff use check. Watch the selected spell, resource messages, and cooldown.

Stored is not learned

A tool can supply an eligible unlearned spell instance without teaching the spell to your character. Excluded spells still require learning; possession of a tool is not a bypass.

Spell-specific conditions, modes, and add-on restrictions can still prevent casting.

For base slots, crafting materials, and learned-schematic requirements, use the staff comparison guide. Low / Medium / High staffs start at 3 / 4 / 5 slots, plus the Magic Capacity enchantment level.

Budget for unlearned casting

Resource inputs

×5

Aura and Magicules

The shared resource check multiplies both cost inputs before later adjustments. This is not a universal final-cost quote.

Normal chant input

×2

Before Chant Speed

The normal path applies the multiplier before Chant Speed. An allowed instant-cast path returns one tick first.

Magicule cost also uses the character’s Magic Cost Multiplier attribute. On the normal chant path, a nonzero Chant Speed divides the adjusted input; integer conversion and a one-tick minimum apply. Staff cooldown and chant duration are different values. These implementation inputs do not guarantee elapsed server time.

What stored gear EP can pay for

A qualifying casting weapon in use, with nonnegative spell mastery and an EP_DURABILITY component, can contribute stored EP toward the Magicule cost. That pool is separate from the item’s ordinary durability bar and does not replace the Aura check. Do not assume unlimited fuel or a refund on every failed cast; live fuel behavior is untested.

Learning required

The selected artifact’s unlearned-cast exclusion tag contains the following entries. This is a restriction on casting without learning, not a list of every spell that can or cannot be bound.

Troubleshoot a cast

The spell will not bind

Check the table’s eligible list, available capacity, nonnegative mastery, and spell-specific slot/equip conditions. A listing in the wiki is not proof of binding compatibility.

The tool will not cast

Check that it contains a spell, the selected spell is correct, and no mode modifier is held. If the spell is unlearned, check the exclusions above. Resource, cooldown, and spell-specific checks still apply.

Changing modes does not change spells

Use the modifier with scrolling to select another stored spell. Modifier with item use requests a mode change within the current spell.

Will the loadout survive a reset or prestige?

Reset-scroll and SlimeThrone Extras prestige retention have not been verified. Do not rely on a guaranteed stored-spell or learned-spell retention rule here.

Verification scope

Artifact and checked-in configuration checks, not live casting tests. Client key assignments, spell-specific behavior, add-on tag changes, reset-scroll and prestige retention, and failed-cast resource refunds remain unverified.

Source and licensing

Adapted from Caster Tools Tutorial on the Tensura: Reincarnated Wiki, recorded revision 12819; the live article was reviewed on 2026-09-30. Adapted text is available under CC BY-SA 4.0. The original staff illustration is not an in-game appearance guarantee.

Implementation: Tensura 2.0.1.2 release · casting evidence register · TSR magic configuration. The checked artifact SHA-256 is 9291f48d94073903cea9155dc99e042af5477e2c144e3fae1938299b2029da3e.

Artifact evidence
  • io/github/manasmods/tensura/menu/SpellbindingMenu.class
  • io/github/manasmods/tensura/network/c2s/RequestSpellbindingPacket.class
  • io/github/manasmods/tensura/network/c2s/RequestSpellChangePacket.class
  • io/github/manasmods/tensura/item/weapon/spell/SimpleSpellCastItem.class
  • io/github/manasmods/tensura/handler/client/PlayerInputHandler.class
  • io/github/manasmods/tensura/handler/GearHandler.class
  • io/github/manasmods/tensura/ability/magic/Magic.class
  • io/github/manasmods/tensura/ability/magic/MagicUtils.class
  • data/tensura/tags/manascore_skill/skills/unlearnt_cast_excluded.json
  • data/tensura/tags/item/spell_bindable.json
  • pack/config/tensura/ability/magic_config.toml

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