Damage Types¶
Base Tensura reference Core Mechanics
Energy Drain
Energy Drain damage is applied when a damage source meets any of the following conditions:
- damage type: ENERGY_DRAIN
- damage type: ENERGY_SOURCE_LOST
Magic
Magic damage is applied when a damage source meets any of the following conditions:
- has non-SPIRITUAL MagicType set
- msgId contains "magic"
- note: MAGICULE_POISON is excluded
Holy
Holy damage is applied when a damage source meets any of the following conditions:
- element == HOLY
- msgId contains "holy"
- msgId contains "divine"
- damage type: HOLY_DAMAGE
Darkness
Darkness damage is applied when a damage source meets any of the following conditions:
- element == DARKNESS
- msgId contains "dark"
- msgId contains "hell"
- msgId contains "abyss"
- msgId contains "ray_of_siphoning"
- msgId contains "void"
Earth
Earth damage is applied when a damage source meets any of the following conditions:
- element == EARTH
- msgId contains "earth"
- msgId contains "stone"
- msgId contains "rock"
- msgId contains "dirt"
- msgId contains "magma"
- damage type: IN_WALL
Flame
Flame damage is applied when a damage source meets any of the following conditions:
- element == FLAME
- damage effect == BURNING
- msgId contains "flame"
- msgId contains "flaming"
- msgId contains "scorch"
- msgId contains "burn"
- msgId contains "blaze"
- msgId contains "fire" (case-insensitive)
- tag: IS_FIRE
Light
Light damage is applied when a damage source meets any of the following conditions:
- element == LIGHT
- msgId contains "light" (not "lightning")
- msgId contains "heaven"
- msgId contains "sun"
- msgId contains "wisp"
- msgId contains "paradise"
Space
Space damage is applied when a damage source meets any of the following conditions:
- element == SPACE
- msgId contains "sever"
- msgId contains "dimension"
- msgId contains "space"
- msgId contains "ender"
- msgId contains "dragon_breath"
- msgId contains "spatial"
Water
Water damage is applied when a damage source meets any of the following conditions:
- element == WATER
- msgId contains "water"
- msgId contains "icicle"
- msgId contains "ice"
- msgId contains "aqua"
Note: "ice" also triggers Cold.
Wind
Wind damage is applied when a damage source meets any of the following conditions:
- element == WIND
- msgId contains "wind"
- msgId contains "gust"
- msgId contains "tornado"
Lightning
Lightning damage is applied when a damage source meets any of the following conditions:
- msgId contains "lightning"
- msgId contains "thunder"
- msgId contains "electric"
- msgId contains "electrocute"
- msgId contains "bolt" (not containing "fire")
- tag: IS_LIGHTNING
Gravity
Gravity damage is applied when a damage source meets any of the following conditions:
- msgId contains "blackHole"
- msgId contains "black_hole"
- msgId contains "oppress"
- msgId contains "star"
- msgId contains "gravity"
Heat
Heat damage is applied when a damage source meets any of the following conditions:
- tag: IS_EXPLOSION
- any Flame damage (superset)
- msgId contains "hot"
- msgId contains "warm"
- msgId contains "heat"
- msgId contains "hyperthermia"
- msgId contains "megiddo"
- damage type: LAVA
Note: Heat is a superset of Flame. All Flame damage is also Heat.
Cold
Cold damage is applied when a damage source meets any of the following conditions:
- damage effect == FREEZING
- msgId contains "cold"
- msgId contains "ice"
- msgId contains "frost"
- msgId contains "freeze"
- msgId contains "snow"
- damage type: FREEZE
Temperature
Temperature damage is applied when a damage source meets any of the following conditions:
- any Cold damage (superset)
- any Heat damage (superset)
- msgId contains "thermal"
- msgId contains "thermia"
- msgId contains "temperature"
Note: Temperature is a superset of both Heat and Cold.
Poison
Poison damage is applied when a damage source meets any of the following conditions:
- msgId contains "poison"
- msgId contains "venom"
- msgId contains "toxic"
- msgId contains "toxin"
- note: MAGICULE_POISON is excluded
Corrosion
Corrosion damage is applied when a damage source meets any of the following conditions:
- msgId contains "corrosion"
- msgId contains "wither"
- damage type: WITHER
Spiritual
Spiritual damage is applied when a damage source meets any of the following conditions:
- tag: IS_SPIRITUAL
- tag: IS_MENTAL
- source marked as spiritual
- msgId contains "soul"
- msgId contains "spirit"
Battlewill
Battlewill damage is applied when a damage source meets any of the following conditions:
- ability instance is a Battlewill skill
- physical attack from entity with AURA_SWORD effect
- physical attack from entity with OGRE_GUILLOTINE effect
Note: Same colour as Holy
Pierce
Pierce damage is applied when a damage source meets any of the following conditions:
- projectile: arrow, spear, kunai, trident, horn
- melee weapon item id contains "spear" or "trident"
Physical
Physical damage is applied when a damage source meets any of the following conditions:
- not bypasses-invulnerability
- not magic type set
- not element set
- tag: IS_PHYSICAL
- not BYPASSES_ARMOR / IS_FIRE / IS_EXPLOSION / IS_LIGHTNING / IS_DROWNING / IS_FREEZING / THORNS
Sound
Sound damage is applied when a damage source meets any of the following conditions:
- damage type: MIND_REQUIEM
- msgId contains "music"
- msgId contains "sound"
- msgId contains "shockwave"
- msgId contains "echo"
- msgId contains "voice"
- msgId contains "sonic"
Note: No dedicated colour in getDamageColor — uses default.
Abnormal
Abnormal damage is applied when a damage source meets any of the following conditions:
- msgId contains "petrification"
- msgId contains "petrificate"
- msgId contains "insane"
- msgId contains "insanity"
- msgId contains "virus"
- msgId contains "infection"
- msgId contains "fear"
- msgId contains "scare"
Note: No dedicated colour in getDamageColor — uses default.
Source and licensing¶
Base Tensura reference adapted from Damage Types on the Tensura: Reincarnated Wiki (revision 12882, modified 2026-05-12T17:08:41Z). Adapted text is available under CC BY-SA 4.0.