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Engravings

Base Tensura reference Core Mechanics

Engravings source reference
Silver Ingot.png · CC BY-SA 4.0

At a glance

Allow your Weapons, Armor and Tools to be enchanted with specific effects

Info

Allow your Weapons, Armor and Tools to be enchanted with specific effects

Your Gear will grow stronger as you do, it has its own EP, You can check by hovering over it in your inventory. At Certain EP Milestones, it will have a chance to get a random engraving from the list below, beware there is also a chance to get no engraving at all You cannot choose what engraving you get, IT IS RANDOM

By Default, the EP requirements for Engravings are as follows

50,000 EP for First Engraving
250,000 EP for Second Engraving
1,000,000 EP For Third Engraving

Common Engravings

Swift

Increases the weapon's damage, attack range and attack speed

Sturdy

Increases the weapon's damage and equipment's durability, and makes the item invulnerable to environmental damage. (One of the two engravings avaliable to shields, with the Tempest Scale Shield featuring Magical Interference as other avaliable engraving)

Crushing

Increases the weapon's damage along with damage dealt to Armor at the cost of durability

Uncommon Engravings

Magic Weapon

Imbues the weapon with Magic Damage

Holy Weapon

Imbues the weapon with Holy Damage

Slotting 1

Allows for elemental cores to be inserted
Right click with an elemental core on the weapon with slotting to equip it.
One elemental core per level of slotting. Hold Right Click to do Special Attack. Multiple combinations of cores can be slotted. Adds 30 elemental damage to the weapon.

Breathing Support

Stops air bubbles from draining
Only appliciable with Helmets. Stops air bubbles from draining

Elemental Boost 1

Increases damage output of natural effects for each piece of gear equipped
Armor exclusive only. Increases 10% of output damage of natural effect per level for each piece equipped.

Elemental Resistance 1

Decreases damage input of natural effects for each piece of gear equipped
Armor exclusive only. Decreases 10% of input damage of natural effect per level for each piece equipped.

Severance Protection

Decreases severances effect on the wearer
Armor exclusive only. Reduces severance effect on the wearer by 10%

Magicule Absorption 1

Increases magicule regen
Armor exclusive only. Increases magicule regeneration by 100%

Rare Engravings

Energy Steal

Drains a small percent of EP from the target

Slotting 2

Allows for elemental cores to be inserted
Right click with an elemental core on the weapon with slotting to equip it.
Can hold 2 elemental cores. Hold right click to do Special Attack. Multiple combinations of cores can be slotted. Adds elemental damage to the weapon: +30 for the first core and +15 for each additional core equipped.

Barrier Piercing

Breaks through any barrier the weapon touches.
Instant break of Ranged Barrier & Multilayer Barrier

Energy Protection

Lowers energy loss
Armor exclusive only. Reduces the amount of energy stolen from the wearer by 10%

Magicule Absorption 2

Increases magicule regen
Armor exclusive only. Increases magicule regeneration by 200%

Epic Engravings

Severance

The target will receive damage which cannot be healed by regular means
Will make all damage from the weapon permanent, +3 damage per level of severance.

Soul Eater

Imbues the weapon with Spiritual Damage

Slotting 3

Allows for elemental cores to be inserted
Right click with an elemental core on the weapon with slotting to equip it.
Can hold 3 elemental cores. Hold Right Click to do Special Attack. Multiple combinations of cores can be slotted. Adds elemental damage to the weapon: +30 for the first core and +15 for each additional core equipped.

Elemental Boost 2

Increases damage output of natural effects for each piece of gear equipped
Same as Elemental Boost 1, 20% Max

Elemental Resistance 2

Decreases damage input of natural effects for each piece of gear equipped

Same as Elemental Resistance 1, 20% Max

Intangibility

Armor? I see no armor

Makes the weapon completely ignore enemies armor and shields.

Dead End Rainbow will automatically gain this engraving.

Spiritual Protection

Reduce spiritual damage taken
Armor exclusive only. Reduce the amount of spiritual damage taken by the wearer by 10%

Magic Protection

Your puny magic has no effect on me
Armor exclusive only. Reduce the amount of magic damage taken by the wearer by 10%

Curses

Obtaining Curses

Curse of Enervation

Drains Saturation from nearby beings

When on an weapon/tool, every non-undead entity(including the user) will lose 2 saturation each second per level.

    • Level 1 = 2 saturation
    • Level 2 = 4 saturation
    • Level 3 = 6 saturation

When on armor, every non-undead entity(including the user) will lose 5 saturation each second per armor piece, per level.

    • Level 1 = 5, 10, 15, or 20 saturation total per 1, 2, 3, 4 armor pieces
    • Level 2 = 10, 20, 30, or 40 saturation total per 1, 2, 3, 4 armor pieces
    • Level 3 = 15, 30, 45 or 60 saturation total per 1, 2, 3, 4 armor pieces

The user of items with Curse of Enervation will have a flat decrease of damage taken of 10 per piece, per level.

    • Level 1 = 10, 20, 30, or 40 damage reduction per 1, 2, 3, 4 armor pieces
    • Level 2 = 20, 40, 60, or 80 damage reduction per 1, 2, 3, 4 armor pieces
    • Level 3 = 30, 60, 90, or 120 damage reduction per 1, 2, 3, 4 armor pieces

Curse of Lethargy

Slows your ep gain

Items with this curse will have a 20% decrease in ep gain, as well as decreasing the users ep gain by 20%

Curse of Sealing

Blame Vic

Items with this curse will be unable to gain any other engravings or enchantments.

Enchants and engravings on affected items will be unable to be taken by Researcher, Godly Craftsman or Degenerate

Items also cannot be decrafted or grindstoned while this curse is applied.

Curse of Stagnation

No breakthrough for you

Items with this curse will be unable to evolve to the next material

Curse of Ruination

No durability regen

Items with this curse will no longer be able to regenerate durability through EP.

XP gained by killing mobs will be instantly consumed

Blessing

Obtaining

Mastered Reverser's Inverted Fusion(Buff) subskill is able to reverse curses with mastery

Each curse costs 10000 magicule to reverse

Blessing of Vitality

Reverse Curse of Enervation

Regenerates Saturation if non-undead.

Applies the same damage reduction as Curse of Enervation

Damage reduction will not stack with Curse of Enervation

Blessing of Vigor

Reverse Curse of Lethargy

Items with this blessing will have a 20% buff to ep gain rate, and will also buff the users ep gain by 20%

Blessing of Transcendence

Reverse Curse of Sealing

Allows the item to gain a random engraving at 1.5 million EP

Blessing of Growth

Reverse Curse of Stagnation

Item Ep gain is doubled

Blessing of Restoration

Reverse Curse of Ruination

Doubles item durability regeneration when using EP as durability

Grants Mending effect. If mending is on the weapon already, treats it as mending 2

Note

Curse of binding and curse of vanishing will be removed if reversed.

Exclusive Engravings

Dead End Rainbow

Ideally reduce the target's Spiritual Health to 0 after 7 hits.

Deals very High Spiritual Damage.

Obtainable as a drop from Hinata Sakaguchi, as 'Dead End Rainbow' (Weapon).

Magic Interference

Reduces Magic Damage from targets weaker than you, and partially bypasses Magic Barriers of targets.

Holy Coat

Multiplies the damage against Monster targets

Does 25% more damage for each level on any Monster that drops crystal or Majin players

Silver items have Holy Coat I and Mithril items have Holy Coat II

For Armours

Take 25% Less Damage for each level from any Monster that drops crystals or Majin Players

Magic Capacity 1-3

Increase the amount of spell the item can hold.

Appear only one magic staff and grimore.

Tsukumogami

Makes only the owner of the weapon be able to use its full potential

  • Creative players can use the active mode.
  • Items will gain Tsukumogami upon reaching "God Grade" (1 million EP) or by default as a Hihii'rokane item.
  • Tsukumogami cannot be removed with grindstone.
  • Tsukumogami will not have its full power if wielded by anyone with less EP than its EP (even if the player was the owner prior to resetting)
    • EP requirement is in stages; the stats of the item lower for every 10% ep lower than the item the player has, capped at 10% of the items stats
    • For example: If the weapon has 100k EP and the user has 90k EP, the weapon will only have 90% of its stats, and so on till 10%.
    • HihiIrokane items will now only turn black when the owner has under 50% of the weapons EP

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Source and licensing

Base Tensura reference adapted from Engravings on the Tensura: Reincarnated Wiki (revision 13335, modified 2026-07-31T12:56:38Z). Adapted text is available under CC BY-SA 4.0.

Media credits (2 source files)