Engravings¶
Base Tensura reference Core Mechanics
At a glance
Allow your Weapons, Armor and Tools to be enchanted with specific effects
Info
Allow your Weapons, Armor and Tools to be enchanted with specific effects
Your Gear will grow stronger as you do, it has its own EP, You can check by hovering over it in your inventory. At Certain EP Milestones, it will have a chance to get a random engraving from the list below, beware there is also a chance to get no engraving at all You cannot choose what engraving you get, IT IS RANDOM
By Default, the EP requirements for Engravings are as follows
50,000 EP for First Engraving
250,000 EP for Second Engraving
1,000,000 EP For Third Engraving
Common Engravings
Swift
Increases the weapon's damage, attack range and attack speed
Sturdy
Increases the weapon's damage and equipment's durability, and makes the item invulnerable to environmental damage. (One of the two engravings avaliable to shields, with the Tempest Scale Shield featuring Magical Interference as other avaliable engraving)
Crushing
Increases the weapon's damage along with damage dealt to Armor at the cost of durability
Uncommon Engravings
Magic Weapon
Imbues the weapon with Magic Damage
Holy Weapon
Imbues the weapon with Holy Damage
Slotting 1
Allows for elemental cores to be inserted
Right click with an elemental core on the weapon with slotting to equip it.
One elemental core per level of slotting. Hold Right Click to do Special Attack. Multiple combinations of cores can be slotted. Adds 30 elemental damage to the weapon.
Breathing Support
Stops air bubbles from draining
Only appliciable with Helmets. Stops air bubbles from draining
Elemental Boost 1
Increases damage output of natural effects for each piece of gear equipped
Armor exclusive only. Increases 10% of output damage of natural effect per level for each piece equipped.
Elemental Resistance 1
Decreases damage input of natural effects for each piece of gear equipped
Armor exclusive only. Decreases 10% of input damage of natural effect per level for each piece equipped.
Severance Protection
Decreases severances effect on the wearer
Armor exclusive only. Reduces severance effect on the wearer by 10%
Magicule Absorption 1
Increases magicule regen
Armor exclusive only. Increases magicule regeneration by 100%
Rare Engravings
Energy Steal
Drains a small percent of EP from the target
Slotting 2
Allows for elemental cores to be inserted
Right click with an elemental core on the weapon with slotting to equip it.
Can hold 2 elemental cores. Hold right click to do Special Attack. Multiple combinations of cores can be slotted. Adds elemental damage to the weapon: +30 for the first core and +15 for each additional core equipped.
Barrier Piercing
Breaks through any barrier the weapon touches.
Instant break of Ranged Barrier & Multilayer Barrier
Energy Protection
Lowers energy loss
Armor exclusive only. Reduces the amount of energy stolen from the wearer by 10%
Magicule Absorption 2
Increases magicule regen
Armor exclusive only. Increases magicule regeneration by 200%
Epic Engravings
Severance
The target will receive damage which cannot be healed by regular means
Will make all damage from the weapon permanent, +3 damage per level of severance.
Soul Eater
Imbues the weapon with Spiritual Damage
Slotting 3
Allows for elemental cores to be inserted
Right click with an elemental core on the weapon with slotting to equip it.
Can hold 3 elemental cores. Hold Right Click to do Special Attack. Multiple combinations of cores can be slotted. Adds elemental damage to the weapon: +30 for the first core and +15 for each additional core equipped.
Elemental Boost 2
Increases damage output of natural effects for each piece of gear equipped
Same as Elemental Boost 1, 20% Max
Elemental Resistance 2
Decreases damage input of natural effects for each piece of gear equipped
Same as Elemental Resistance 1, 20% Max
Intangibility
Armor? I see no armor
Makes the weapon completely ignore enemies armor and shields.
Dead End Rainbow will automatically gain this engraving.
Spiritual Protection
Reduce spiritual damage taken
Armor exclusive only. Reduce the amount of spiritual damage taken by the wearer by 10%
Magic Protection
Your puny magic has no effect on me
Armor exclusive only. Reduce the amount of magic damage taken by the wearer by 10%
Curses
Obtaining Curses
- 3% chance to gain upon reaching ep threshold to gain engraving
- If engravings are artificially applied by Godly Craftsman or other skills, there is a 3% chance for it to apply per existing engraving and new engraving added.
- Curse effect will not apply on Holy Armaments Boots, Holy Armaments Chestplate and Holy Armaments Leggings
Curse of Enervation
Drains Saturation from nearby beings
When on an weapon/tool, every non-undead entity(including the user) will lose 2 saturation each second per level.
- Level 1 = 2 saturation
- Level 2 = 4 saturation
- Level 3 = 6 saturation
When on armor, every non-undead entity(including the user) will lose 5 saturation each second per armor piece, per level.
- Level 1 = 5, 10, 15, or 20 saturation total per 1, 2, 3, 4 armor pieces
- Level 2 = 10, 20, 30, or 40 saturation total per 1, 2, 3, 4 armor pieces
- Level 3 = 15, 30, 45 or 60 saturation total per 1, 2, 3, 4 armor pieces
The user of items with Curse of Enervation will have a flat decrease of damage taken of 10 per piece, per level.
- Level 1 = 10, 20, 30, or 40 damage reduction per 1, 2, 3, 4 armor pieces
- Level 2 = 20, 40, 60, or 80 damage reduction per 1, 2, 3, 4 armor pieces
- Level 3 = 30, 60, 90, or 120 damage reduction per 1, 2, 3, 4 armor pieces
Curse of Lethargy
Slows your ep gain
Items with this curse will have a 20% decrease in ep gain, as well as decreasing the users ep gain by 20%
Curse of Sealing
Blame Vic
Items with this curse will be unable to gain any other engravings or enchantments.
Enchants and engravings on affected items will be unable to be taken by Researcher, Godly Craftsman or Degenerate
Items also cannot be decrafted or grindstoned while this curse is applied.
Curse of Stagnation
No breakthrough for you
Items with this curse will be unable to evolve to the next material
- For example, High Magisteel Axe won't be able to evolve into Pure Magisteel Axe
Curse of Ruination
No durability regen
Items with this curse will no longer be able to regenerate durability through EP.
XP gained by killing mobs will be instantly consumed
Blessing
Obtaining
Mastered Reverser's Inverted Fusion(Buff) subskill is able to reverse curses with mastery
Each curse costs 10000 magicule to reverse
Blessing of Vitality
Reverse Curse of Enervation
Regenerates Saturation if non-undead.
Applies the same damage reduction as Curse of Enervation
Damage reduction will not stack with Curse of Enervation
Blessing of Vigor
Reverse Curse of Lethargy
Items with this blessing will have a 20% buff to ep gain rate, and will also buff the users ep gain by 20%
Blessing of Transcendence
Reverse Curse of Sealing
Allows the item to gain a random engraving at 1.5 million EP
Blessing of Growth
Reverse Curse of Stagnation
Item Ep gain is doubled
Blessing of Restoration
Reverse Curse of Ruination
Doubles item durability regeneration when using EP as durability
Grants Mending effect. If mending is on the weapon already, treats it as mending 2
Note
Curse of binding and curse of vanishing will be removed if reversed.
Exclusive Engravings
Dead End Rainbow
Ideally reduce the target's Spiritual Health to 0 after 7 hits.
Deals very High Spiritual Damage.
Obtainable as a drop from Hinata Sakaguchi, as 'Dead End Rainbow' (Weapon).
Magic Interference
Reduces Magic Damage from targets weaker than you, and partially bypasses Magic Barriers of targets.
Holy Coat
Multiplies the damage against Monster targets
Does 25% more damage for each level on any Monster that drops crystal or Majin players
Silver items have Holy Coat I and Mithril items have Holy Coat II
For Armours
Take 25% Less Damage for each level from any Monster that drops crystals or Majin Players
Magic Capacity 1-3
Increase the amount of spell the item can hold.
Appear only one magic staff and grimore.
Tsukumogami
Makes only the owner of the weapon be able to use its full potential
- Creative players can use the active mode.
- Items will gain Tsukumogami upon reaching "God Grade" (1 million EP) or by default as a Hihii'rokane item.
- Tsukumogami cannot be removed with grindstone.
- Tsukumogami will not have its full power if wielded by anyone with less EP than its EP (even if the player was the owner prior to resetting)
- EP requirement is in stages; the stats of the item lower for every 10% ep lower than the item the player has, capped at 10% of the items stats
- For example: If the weapon has 100k EP and the user has 90k EP, the weapon will only have 90% of its stats, and so on till 10%.
- HihiIrokane items will now only turn black when the owner has under 50% of the weapons EP
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Source and licensing¶
Base Tensura reference adapted from Engravings on the Tensura: Reincarnated Wiki (revision 13335, modified 2026-07-31T12:56:38Z). Adapted text is available under CC BY-SA 4.0.
Media credits (2 source files)
- Silver Ingot.png — CC BY-SA 4.0; uploaded by Zykestheone; revision 7228
- Mithril Ingot.gif — CC BY-SA 4.0; uploaded by Zykestheone; revision 2265