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Dwarf

Base Tensura reference Mobs

Original TSR section artwork

At a glance

Dwarves can only spawn in Dwarf Village and cannot spawn outside of the village. Upon taming they will lose the capacity to trade. Dwarves can trade and will restock just like villagers. They also have a reputation system based on the player's actions

Dwarf
General Info
Biome
Mountainous biomes (Meadow, Grove, Plateu, etc).
Stats
Health
24
Spiritual Health
70
Armor
0
Minimum EP
800
Maximum EP
1200


Dwarves can only spawn in Dwarf Village and cannot spawn outside of the village. Upon taming they will lose the capacity to trade. Dwarves can trade and will restock just like villagers. They also have a reputation system based on the player's actions

Drops

  • None

Breeding

Can be bred in the same way as vanilla villagers, just need to drop them food in the floor and have enough beds for the 2 parents and the child, also make sure the parents are different gender

Professions

  • Once a dwarf choses a profession they will never change profession
  • Dwarf will only work/restock AND TRADE during the worktime in the day (in Minecraft time from 2000 to 12000), this can be seen as they only wear Profession clothing during work time.
  • For Leatherworker/Fisherman, Dwarf will only take in empty cauldron or barrel as work station
Profession: Profession Block
Armorer Blast Furnace
Butcher Smoker
Cartographer Cartography Table
Cleric Brewing Stand
Farmer Composter
Fisherman Barrel
Fletcher Fletching Table
Leatherworker Cauldron
Librarian Lectern
Mason Stonecutter
Shepperd Loom
Toolsmith Smithing Table
Weaponsmith Grindstone
Lumberjack Woodcutter
Miner Mining Station
Magic Trainer Spellbind Table
Guard Tool Rack
Battlewill Trainer Training Dummy
Merchant Dwarf N/A

Trading

All Dwarf Trades

Alchemist

Alchemist — 29 trades (workstation: Brewing Stand)
Level Buys Cost Sells Qty Max Uses XP Notes
Novice Bronze Coin 50–100 Potion 1 16 1 (random normal) mundane, thick, awkward, night vision, invisibility, leaping, fire resistance, swiftness, slowness, water breathing, healing, harming, poison, regeneration, strength, weakness, luck, slow falling, Chill, Glowing
Silver Coin 1–5 Potion (Long) 1 16 1 (random long) long night vision, long invisibility, long leaping, long fire resistance, long swiftness, long slowness, long water breathing, long poison, long regeneration, long strength, long weakness, long slow falling, Long Chill, Long Glowing
Silver Coin 1–5 Potion (Strong) 1 16 1 (random strong) strong leaping, strong swiftness, strong slowness, strong healing, strong harming, strong poison, strong regeneration, strong strength
Silver Coin 2–7 Low Potion 1 5 2
Silver Coin 10–20 Low Arcane Potion 1 5 2
Apprentice Bronze Coin 50–100 Potion 1 16 5 (random normal) — same pool as Novice
Silver Coin 1–5 Potion (Long) 1 16 5 (random long) — same pool as Novice
Silver Coin 1–5 Potion (Strong) 1 16 5 (random strong) — same pool as Novice
Silver Coin 30–40 High Potion 1 5 10
Nether Wart 16 Bronze Coin 1–5 5 10
Redstone 16 Bronze Coin 1–5 5 10
Glowstone 16 Bronze Coin 1–5 5 10
Fermented Spider Eye 4 Bronze Coin 5–10 5 10
Journeyman Bronze Coin 50–100 Potion 1 16 10 (random normal) — same pool as Novice
Silver Coin 1–5 Potion (Long) 1 16 10 (random long) — same pool as Novice
Silver Coin 1–5 Potion (Strong) 1 16 10 (random strong) — same pool as Novice
Silver Coin 40–60 Medium Arcane Potion 1 5 10
Hipokute Grass 4 Bronze Coin 50–100 5 20
Hipokute Flower 4 Silver Coin 20–50 5 20
Expert Silver Coin 1–3 Splash Potion 1 16 20 (random normal) — same pool as Novice
Silver Coin 3–8 Splash Potion (Long) 1 16 20 (random long) — same pool as Novice
Silver Coin 3–8 Splash Potion (Strong) 1 16 20 (random strong) — same pool as Novice
Gold Coin 3–5 High Arcane Potion 1 5 30
Silver Coin 10–30 Hipokute Grass 4 5 30
Master Silver Coin 1–3 Splash Potion 1 16 30 (random normal) — same pool as Novice
Silver Coin 3–8 Splash Potion (Long) 1 16 30 (random long) — same pool as Novice
Silver Coin 3–8 Splash Potion (Strong) 1 16 30 (random strong) — same pool as Novice
Gold Coin 1–3 Hipokute Flower 4 5 40
Gold Coin 5 Full Potion 1 5 40

Armorer

Armorer — 33 trades (workstation: Blast Furnace)
Level Buys Cost Sells Qty Max Uses XP Notes
Novice Silver Coin 15–25 Iron Helmet 1 5 5
Silver Coin 15–20 Iron Boots 1 5 5
Silver Coin 25–30 Silver Helmet 1 5 5
Silver Coin 20–25 Silver Boots 1 5 5
Raw Iron 8 Bronze Coin 16–32 5 5
Raw Copper 16 Bronze Coin 32–40 5 5
Apprentice Silver Coin 20–40 Iron Chestplate 1 5 10
Silver Coin 20–30 Iron Leggings 1 5 10
Silver Coin 25–45 Silver Chestplate 1 5 10
Silver Coin 25–35 Silver Leggings 1 5 10
Raw Gold 8 Silver Coin 1–4 5 20
Raw Silver 8 Silver Coin 1–2 5 20
Journeyman Gold Coin 1 Iron Gear Schematic 1 5 20
Gold Coin 1 Silver Gear Schematic 1 5 20
Gold Coin 20–30 Helmet (random) 1 5 20 (random) Low Magisteel / Ant Carapace / Armorsaurus Scalemail
Gold Coin 20–25 Boots (random) 1 5 20 (random) Low Magisteel / Ant Carapace / Armorsaurus Scalemail
Magic Ore 8–16 Gold Coin 1–2 3 20
Giant Ant Carapace 16 Bronze Coin 32–64 5 20
Armorsaurus Scale 16 Bronze Coin 48–72 5 20
Expert Gold Coin 1 Ant Carapace Gear Schematic 1 5 30
Gold Coin 1 Armorsaurus Scalemail Gear Schematic 1 5 30
Gold Coin 25–45 Chestplate (random) 1 5 30 (random) Low Magisteel / Ant Carapace / Armorsaurus Scalemail
Gold Coin 25–35 Leggings (random) 1 5 30 (random) Low Magisteel / Ant Carapace / Armorsaurus Scalemail
Gold Coin 35–55 Helmet (random) 1 5 30 (random) High Magisteel / Knight Spider Carapace / Serpent Scalemail
Gold Coin 35–45 Boots (random) 1 5 30 (random) High Magisteel / Knight Spider Carapace / Serpent Scalemail
Knight Spider Carapace 16 Silver Coin 1–5 5 30
Serpent Scale 16 Silver Coin 5–10 5 30
Master Gold Coin 40–65 Chestplate (random) 1 5 30 (random) High Magisteel / Knight Spider Carapace / Serpent Scalemail
Gold Coin 40–55 Leggings (random) 1 5 30 (random) High Magisteel / Knight Spider Carapace / Serpent Scalemail
Gold Coin 10 Low Magisteel Gear Schematic 1 5 40
Gold Coin 10 High Magisteel Gear Schematic 1 5 40
Gold Coin 1 Knight Spider Carapace Gear Schematic 1 5 40
Gold Coin 1 Serpent Scalemail Gear Schematic 1 5 40

Battlewill Trainer

Battlewill Trainer — 9 trades (workstation: Training Dummy)
Level Buys Cost Sells Qty Max Uses XP Notes
Novice Silver Coin 1–2 Training Dummy 1 5 2
Battlewill Manual 1 Silver Coin 10 5 2
Apprentice Silver Coin 20–50 Battlewill Manual (Low) 1 5 5 (random) Aura Sword, Instant Move, Violent Break
Silver Coin 20–50 Battlewill Manual (Low) 1 5 5 (random) Aura Sword, Instant Move, Violent Break
Journeyman Silver Coin 60–100 Battlewill Manual (Medium) 1 5 10 (random) Formhide, Aura Slash, Earthshatter Kick
Silver Coin 60–100 Battlewill Manual (Medium) 1 5 10 (random) Formhide, Aura Slash, Earthshatter Kick
Expert Gold Coin 1–5 Battlewill Manual (High) 1 5 20 (random) Air Flight, Aura Shield, Magic Bullet
Gold Coin 1–5 Battlewill Manual (High) 1 5 20 (random) Air Flight, Aura Shield, Magic Bullet
Master Gold Coin 5–10 Battlewill Manual (Rare) 1 5 30 (random) Battlewill, Diamond Path

Butcher

Butcher — 25 trades (workstation: Smoker)
Level Buys Cost Sells Qty Max Uses XP Notes
Novice Bronze Coin 5–12 Cooked Beef 4 16 1
Bronze Coin 5–8 Cooked Chicken 4 16 1
Bronze Coin 5–8 Cooked Porkchop 4 16 1
Beef 16 Bronze Coin 1–5 5 5
Chicken 16 Bronze Coin 1–5 5 5
Porkchop 16 Bronze Coin 1–5 5 5
Apprentice Bronze Coin 5–12 Cooked Mutton 4 16 5
Bronze Coin 5–8 Cooked Rabbit 4 16 5
Bronze Coin 10–40 Cattledeer Steak 4 16 5
Mutton 16 Bronze Coin 1–5 5 10
Rabbit 16 Bronze Coin 1–5 5 10
Cattledeer Beef 8 Bronze Coin 5–10 5 10
Journeyman Bronze Coin 20–80 Cooked Giant Ant Leg 4 16 10
Bronze Coin 20–80 Cooked Giant Bat Meat 4 16 10
Giant Ant Leg 8 Bronze Coin 20 5 20
Raw Giant Bat Meat 8 Bronze Coin 20 5 20
Expert Silver Coin 2–8 Cooked Knight Spider Leg 4 16 20
Silver Coin 2–8 Cooked Armorsaurus Meat 4 16 20
Silver Coin 2–8 Cooked Serpent Meat 4 16 20
Knight Spider Leg 8 Silver Coin 1–2 5 40
Raw Armorsaurus Meat 8 Silver Coin 1–2 5 40
Raw Serpent Meat 9 Silver Coin 1–2 5 40
Master Silver Coin 8–12 Blade Tiger Steak 4 16 30
Raw Blade Tiger Meat 8 Silver Coin 2–4 5 30
Silver Coin 1 Hunting Knife Schematic 1 5 40

Cartographer

Cartographer — 12 trades (workstation: Cartography Table)
Level Buys Cost Sells Qty Max Uses XP Notes
Novice Paper 16 Bronze Coin 1–4 5 5
Map 1 Bronze Coin 1–4 5 5
Filled Map 1 Bronze Coin 1–4 5 5
Silver Coin 5–30 Explorer Map 1 5 5 Pyramid or Jungle Temple
Apprentice Bronze Coin 20–50 Map 1 16 2
Silver Coin 15–40 Explorer Map (Dwarf Village) 1 10 10
Journeyman Bronze Coin 5 Compass 1 16 3
Silver Coin 15–40 Explorer Map (Plains Village) 1 10 20
Expert Silver Coin 10 Recovery Compass 1 16 5
Silver Coin 20–50 Explorer Map 1 5 30 Woodland Mansion or Ocean Monument
Master Gold Coin 1 Lodestone 1 16 10
Gold Coin 5–15 Explorer Map 1 5 40 Hell Gate, Labyrinth, or Charybdis

Farmer

Farmer — 19 trades (workstation: Composter)
Level Buys Cost Sells Qty Max Uses XP Notes
Novice Bronze Coin 1 Wheat Seeds 16 16 1
Bronze Coin 1 Pumpkin Seeds 8 16 1
Bronze Coin 1 Melon Seeds 8 16 1
Wheat 16 Bronze Coin 1–2 5 5
Pumpkin 8 Bronze Coin 2–4 5 5
Melon 8 Bronze Coin 2–4 5 5
Apprentice Bronze Coin 3–4 Carrot 2 16 5
Bronze Coin 3–4 Potato 2 16 5
Bronze Coin 5–7 Bread 1 16 5
Carrot 16 Bronze Coin 1–2 5 10
Potato 16 Bronze Coin 1–2 5 10
Journeyman Silver Coin 1–3 Iron Hoe 1 16 10
Silver Coin 1–3 Iron Sickle 1 16 10
Bronze Coin 2–3 Thatch 1 16 10
Thatch 16 Bronze Coin 1–2 5 20
Expert Silver Coin 5–10 Enchanted Iron Hoe 1 16 20
Silver Coin 5–10 Enchanted Iron Sickle 1 16 20
Master Silver Coin 10–20 Low Magisteel Hoe 1 16 40
Silver Coin 10–20 Low Magisteel Sickle 1 16 40

Fisherman

Fisherman — 16 trades (workstation: Barrel)
Level Buys Cost Sells Qty Max Uses XP Notes
Novice Bronze Coin 8–12 Cod 4 16 1
Bronze Coin 8–12 Salmon 4 16 1
Cod 16 Bronze Coin 3–5 5 1
Salmon 16 Bronze Coin 3–5 5 1
Apprentice Bronze Coin 3–7 Pufferfish 4 16 5
Bronze Coin 18–22 Tropical Fish 4 16 5
Pufferfish 16 Bronze Coin 1–2 5 5
Tropical Fish 16 Bronze Coin 8–10 5 5
Journeyman Raw Spear Toro Meat 8 Silver Coin 1 5 20
Spear Toro Fin 4 Silver Coin 1–2 5 20
Bronze Coin 40–60 Fishing Rod 1 16 10
Expert Raw Sissie Meat 8 Silver Coin 2–4 5 30
Sissie Fin 4 Silver Coin 2–4 5 30
Silver Coin 1–5 Enchanted Fishing Rod 1 5 30
Master Raw Megalodon Meat 8 Silver Coin 6–12 5 40
Silver Coin 3–8 Enchanted Fishing Rod 1 5 40

Fletcher

Fletcher — 25 trades (workstation: Fletching Table)
Level Buys Cost Sells Qty Max Uses XP Notes
Novice Silver Coin 1–3 Bow 1 5 5
Silver Coin 1–3 Short Bow 1 5 5
Bronze Coin 16–32 Arrow 8 16 1
Feather 16 Bronze Coin 8–16 5 5
Flint 16 Bronze Coin 16–32 5 5
Apprentice Silver Coin 1–2 Crossbow 1 5 10
Silver Coin 2–6 Long Bow 1 5 10
Silver Coin 2–6 War Bow 1 5 10
Silver Coin 1 Basic Bows Schematic 1 5 10
Silver Coin 1–4 Tipped Arrow 8 5 10 (random normal) Slowness, Harming, Poison, Weakness, Chill, Glowing
Silver Coin 4–12 Tipped Arrow (Long) 8 5 10 (random long) Long Slowness, Long Poison, Long Weakness, Long Chill, Long Glowing
Silver Coin 4–12 Tipped Arrow (Strong) 8 5 10 (random strong) Strong Slowness, Strong Harming, Strong Poison
Journeyman Bronze Coin 50–100 Spectral Arrow 8 16 10
Bronze Coin 50–100 Invisible Arrow 8 16 10
Silver Coin 1–10 Enchanted Bow 1 5 20
Invisible Feather 16 Bronze Coin 32–64 5 20
Expert Silver Coin 1–10 Ant Crossbow 1 5 40
Silver Coin 1–10 Spider Bow 1 5 40
Silver Coin 1–10 Short Spider Bow 1 5 40
Silver Coin 12–18 Speared Fin Arrow 8 16 20
Spear Toro Fin 4 Silver Coin 2–4 5 40
Knight Spider Leg 16 Silver Coin 2–4 5 40
Master Gold Coin 32 Spider Bows Schematic 1 16 40
Silver Coin 2–20 Long Spider Bow 1 16 40
Silver Coin 2–20 War Spider Bow 1 16 40

Leatherworker

Leatherworker — 33 trades (workstation: Cauldron)
Level Buys Cost Sells Qty Max Uses XP Notes
Novice Silver Coin 1 Leather Gear Schematic 1 5 5
Bronze Coin 30–60 Leather Horse Armor 1 16 1
Bronze Coin 16–32 Monster Leather D Helmet 1 16 1
Bronze Coin 12–14 Monster Leather D Boots 1 16 1
Bronze Coin 5 Bundle 1 16 1
Bronze Coin 8 Pouch D 1 16 1
Monster Leather D 8 Bronze Coin 4–16 5 5
Leather 8 Bronze Coin 1–8 5 5
Apprentice Bronze Coin 32–100 Monster Saddle 1 5 8
Silver Coin 1–4 Bat Glider 1 5 8
Bronze Coin 25–40 Monster Leather D Chestplate 1 16 4
Bronze Coin 24–36 Monster Leather D Leggings 1 16 4
Bronze Coin 16–64 Saddle 1 16 5
Bronze Coin 12 Pouch C 1 16 5
Saddle 1 Bronze Coin 4 16 5
Monster Saddle 1 Bronze Coin 8–32 5 10
Monster Leather C 8 Bronze Coin 8–32 5 10
Giant Bat Wing 4 Bronze Coin 8–32 5 10
Journeyman Bronze Coin 24–48 Monster Leather C Helmet 1 16 10
Bronze Coin 16–32 Monster Leather C Boots 1 16 10
Bronze Coin 30–60 Monster Leather C Chestplate 1 16 10
Bronze Coin 25–40 Monster Leather C Leggings 1 16 10
Bronze Coin 32 Pouch B 1 16 10
Monster Leather B 8 Bronze Coin 16–64 5 20
Expert Bronze Coin 24–48 Monster Leather B Helmet 1 16 10
Bronze Coin 16–32 Monster Leather B Boots 1 16 10
Bronze Coin 30–60 Monster Leather B Chestplate 1 16 20
Bronze Coin 25–40 Monster Leather B Leggings 1 16 20
Silver Coin 12 Pouch A 1 16 20
Monster Leather A 8 Bronze Coin 64–100 5 40
Master Gold Coin 1 Monster Leather Gear Schematic 1 16 40
Silver Coin 32 Pouch Special A 1 16 30
Monster Leather Special A 8 Silver Coin 1–8 5 40

Librarian

Librarian — 15 trades (workstation: Lectern)
Level Buys Cost Sells Qty Max Uses XP Notes
Novice Bronze Coin 10–25 Book 4 16 1
Bronze Coin 20–30 Writable Book 1 16 1
Bronze Coin 25–50 Enchanted Book (Lv 1) 1 8 4 (random) any tradeable enchantment
Bronze Coin 25–50 Enchanted Book (Lv 1) 1 8 4 (random) any tradeable enchantment
Apprentice Bronze Coin 50–100 Enchanted Book (Lv 1–2) 1 8 5 (random) any tradeable enchantment
Bronze Coin 50–100 Enchanted Book (Lv 1–2) 1 8 5 (random) any tradeable enchantment
Book 1 Bronze Coin 2–4 5 10
Enchanted Book 1 Bronze Coin 10–25 5 10
Journeyman Silver Coin 1–5 Enchanted Book (Lv 2–3) 1 4 20 (random) any tradeable enchantment
Silver Coin 1–5 Enchanted Book (Lv 2–3) 1 4 20 (random) any tradeable enchantment
Lectern 1 Silver Coin 1–4 5 20
Expert Silver Coin 5–10 Enchanted Book (Lv 1–2) 1 3 30 (random) any tradeable enchantment
Silver Coin 5–10 Enchanted Book (Lv 1–2) 1 3 30 (random) any tradeable enchantment
Master Silver Coin 10–20 Enchanted Book (Lv 2–3) 1 3 50 (random) any tradeable enchantment
Silver Coin 10–20 Enchanted Book (Lv 1–10) 1 3 50 (random) any tradeable enchantment

Lumberjack

Lumberjack — 12 trades (workstation: Woodcutter)
Level Buys Cost Sells Qty Max Uses XP Notes
Novice Silver Coin 10–30 Iron Axe 1 16 1
Bronze Coin 10–20 Logs 4 16 1 Any log that burns
Bronze Coin 10–20 Logs 4 16 1 Any log that burns
Apprentice Logs 4 Bronze Coin 5–10 5 10
Saplings 8 Bronze Coin 1–5 5 10
Apple 8 Bronze Coin 2–4 5 10
Journeyman Silver Coin 60–100 Enchanted Iron Axe 1 16 10
Silver Coin 10–30 Silver Axe 1 16 10
Expert Silver Coin 60–100 Enchanted Silver Axe 1 16 20
Gold Coin 10–20 Low Magisteel Axe 1 16 20
Master Gold Coin 30–60 Enchanted Low Magisteel Axe 1 16 30
Gold Coin 20–50 High Magisteel Axe 1 16 30

Magic Trainer

Magic Trainer — 20 trades (workstation: Spellbind Table)
Level Buys Cost Sells Qty Max Uses XP Notes
Novice Silver Coin 20–80 Low Basic Tome 1 16 1 (random) Earth Lock, Liquidize, Earth Wall, Fire Aspectual, Fire Wall, Water Aspectual, Drainage, Water Cutter Aspectual, Wind Gust, Wind Cutter
Silver Coin 80–100 Low Upgraded Tome 1 16 1 (random) Float, Lighten, Burden, Freeze, Icicle Lance
Magic Tome 1 Silver Coin 10 5 5
Apprentice Silver Coin 80–100 Medium Basic Tome 1 16 5 (random) Mud Hand, Fire Lance, Sleep Mist, Wind Protection, Airflow Shut
Gold Coin 5–10 Medium Upgraded Tome 1 16 5 (random) Thunder Lance, Ice Wall, Icicle Rain, Escape, Warp Portal
Gold Coin 1–5 Low Rare Tome 1 16 5 (random) Magic Wall, Healing, Analyze, Clairvoyance, Flight, Healthcare, Search Enemy
Gold Coin 1–5 Low Magic Staff 1 5 10
Journeyman Gold Coin 5–15 High Basic Tome 1 16 10 (random) Stone Shot, Mud Spears, Fire Ball, Fire Storm, Acid Shell, Water Jail, Tornado Blade
Gold Coin 10–15 High Upgraded Tome 1 16 10 (random) Ice Blizzard, Icicle Spear, Ice Breaker, Thunder, Thunder Orb, Thunder Rain, Spatial Storage, Dimension Cutter
Gold Coin 5–15 Medium Rare Tome 1 16 10 (random) Magic Barrier, Barrier, Reinforced Barrier, Reinforcement, Strength Aspectual, Agility, Protection, Flame Wall, Confusion, Invisible, Healing Rain, Recovery, Antidote
Gold Coin 5–10 Medium Magic Staff 1 5 20
Expert Gold Coin 10–15 Great Basic Tome 1 16 15 (random) Stone Shot, Mud Spears, Fire Ball, Fire Storm, Acid Shell, Water Jail, Tornado Blade
Gold Coin 15–20 Great Upgraded Tome 1 16 15 (random) Ice Blizzard, Icicle Spear, Ice Breaker, Thunder, Thunder Orb, Thunder Rain, Spatial Storage, Dimension Cutter
Gold Coin 15–20 High Rare Tome 1 16 15 (random) Full Recovery
Gold Coin 10–20 High Magic Staff 1 5 30
Master Gold Coin 10–15 Great Basic Tome 1 16 20 (random) Stone Shot, Mud Spears, Fire Ball, Fire Storm, Acid Shell, Water Jail, Tornado Blade
Gold Coin 15–20 Great Upgraded Tome 1 16 20 (random) Ice Blizzard, Icicle Spear, Ice Breaker, Thunder, Thunder Orb, Thunder Rain, Spatial Storage, Dimension Cutter
Gold Coin 20–30 Great Rare Tome 1 16 20 (random) Full Recovery
Gold Coin 10 Magic Staff Schematic 1 5 40
Gold Coin 5 Unbound Tome 1 1 40

Mason

Mason — 18 trades (workstation: Stonecutter)
Level Buys Cost Sells Qty Max Uses XP Notes
Novice Bronze Coin 16–32 Terracotta 16 16 1
Bronze Coin 32–64 Glazed Terracotta 16 16 1
Clay 8 Bronze Coin 4–8 5 5
Stone 16 Bronze Coin 1–4 5 5
Dye 16 Bronze Coin 1–4 5 5
Apprentice Bronze Coin 16–32 Terracotta 16 16 5
Bronze Coin 32–64 Glazed Terracotta 16 16 5
Quartz 16 Bronze Coin 2–6 5 10
Low Quality Magic Crystal 16 Bronze Coin 2–6 5 10
Journeyman Bronze Coin 16–32 Concrete Powder 16 16 10
Bronze Coin 16–32 Concrete 16 16 10
Bronze Coin 64–96 Low Quality Magic Crystal Block 16 16 10
Medium Quality Magic Crystal 16 Bronze Coin 4–12 5 20
Expert Bronze Coin 16–32 Concrete Powder 16 16 20
Bronze Coin 16–32 Concrete 16 16 20
Silver Coin 1–4 Medium Quality Magic Crystal Block 16 16 20
High Quality Magic Crystal 16 Bronze Coin 8–24 5 30
Master Silver Coin 12–32 High Quality Magic Crystal Block 16 16 30

Merchant

Merchant — 42 trades (no workstation required)
Level Buys Cost Sells Qty Max Uses XP Notes
Novice Bronze Coin 100 Silver Coin 1 1024 0 Currency exchange
Silver Coin 1 Bronze Coin 100 1024 0 Currency exchange
Silver Coin 100 Gold Coin 1 1024 0 Currency exchange
Gold Coin 1 Silver Coin 100 1024 0 Currency exchange
Silver Coin 4 Low Potion 1 5 2
Low Quality Magic Crystal 16 Bronze Coin 4 5 2
Apprentice Blaze Rod 16 Bronze Coin 50 5 5
Bone 16 Bronze Coin 1 5 5
Ghast Tear 4 Silver Coin 2 5 5
Gunpowder 16 Bronze Coin 10 5 5
Magma Cream 4 Silver Coin 1 5 5
Phantom Membrane 16 Silver Coin 10 5 5
Rotten Flesh 32 Bronze Coin 1 5 5
Spider Eye 16 Silver Coin 1 5 5
Silver Coin 35 High Potion 1 16 2
Journeyman Giant Bat Wing 1 Silver Coin 10 5 10
Hell Moth Silk 8 Silver Coin 20 5 10
Gehenna Moth Silk 8 Silver Coin 70 5 10
Spider Fang 8 Silver Coin 10 5 10
Medium Quality Magic Crystal 16 Bronze Coin 8 5 10
Slime Chunk 16 Bronze Coin 1 5 10
Giant Ant Carapace 16 Bronze Coin 40 5 10
Armorsaurus Scale 16 Bronze Coin 60 5 10
Armorsaurus Shell 16 Bronze Coin 60 5 10
Giant Ant Leg 8 Bronze Coin 16 5 10
Expert Knight Spider Leg 8 Silver Coin 1 5 15
Knight Spider Carapace 16 Silver Coin 3 5 15
Serpent Scale 16 Silver Coin 8 5 15
Insectar Carapace 16 Silver Coin 16 5 15
Blade Tiger Tail 4 Gold Coin 1 5 15
Beast Horn 4 Silver Coin 4 5 15
Unicorn Horn 1 Silver Coin 4 5 15
Sticky Thread 16 Silver Coin 1 5 15
Steel Thread 16 Silver Coin 1 5 15
High Quality Magic Crystal 16 Bronze Coin 16 5 15
Gold Coin 5 Full Potion 1 16 5
Master Gold Coin 100 Stellar Gold Coin 1 1024 0 Currency exchange
Stellar Gold Coin 1 Gold Coin 100 1024 0 Currency exchange
Charybdis Scale 8 Gold Coin 4 5 20
Sissie Tooth 1 Silver Coin 10 5 20
Slime Core 1 Gold Coin 8 5 20
Gold Coin 1 Evolution Essence 1 5 20 (random) Daemon Essence, Dragon Essence, Elemental Essence, Royal Blood, Zane Blood

Miner

Miner — 18 trades (workstation: Mining Station)
Level Buys Cost Sells Qty Max Uses XP Notes
Novice Bronze Coin 24–48 Rail 8 16 1
Bronze Coin 24–48 Copper Ore 8 16 1
Silver Coin 4–12 Gold Ore 8 16 1
Silver Coin 4–12 Silver Ore 8 16 1
Iron Pickaxe 1 Bronze Coin 8–16 2 10
Stone 16 Bronze Coin 1–2 5 5
Apprentice Bronze Coin 36–72 Powered Rail 8 16 5
Bronze Coin 48–96 Iron Ore 8 16 5
Bronze Coin 16–32 Coal Ore 8 16 5
Rail 8 Bronze Coin 12–24 5 10
Powered Rail 8 Bronze Coin 18–36 5 10
Journeyman Bronze Coin 36–72 Detector Rail 8 16 10
Bronze Coin 16–32 Lapis Ore 8 16 10
Bronze Coin 16–32 Redstone Ore 8 16 10
Detector Rail 8 Bronze Coin 18–36 5 20
Expert Gold Coin 1–2 Diamond 8 16 20
Gold Coin 1–2 Emerald 8 16 20
Master Gold Coin 2–5 Magic Ore 8 16 30

Shepherd

Shepherd — 13 trades (workstation: Loom)
Level Buys Cost Sells Qty Max Uses XP Notes
Novice Bronze Coin 16–32 White Wool 16 16 1
Wheat 16 Bronze Coin 1–2 5 5
Hay Block 4 Bronze Coin 2–4 5 5
Apprentice Bronze Coin 16–32 Gray Wool 16 16 5
Bronze Coin 16–32 Brown Wool 16 16 5
Bronze Coin 16–32 Black Wool 16 16 5
Journeyman Bronze Coin 8–16 Wheat 4 16 10
Bronze Coin 18–36 Hay Block 1 16 10
Expert Bronze Coin 8–16 Dye 4 16 20
Bronze Coin 8–16 Thatch 4 16 20
Bronze Coin 18–36 Thatch Block 1 16 20
Master Bronze Coin 18–36 Shears 1 16 30
Gold Coin 1 Dwargon Banner Pattern 1 3 40

Toolsmith

Toolsmith — 30 trades (workstation: Smithing Table)
Level Buys Cost Sells Qty Max Uses XP Notes
Novice Silver Coin 5–20 Iron Axe 1 5 5
Silver Coin 5–20 Iron Pickaxe 1 5 5
Silver Coin 5–20 Silver Axe 1 5 5
Silver Coin 5–20 Silver Pickaxe 1 5 5
Raw Iron 8 Bronze Coin 16–32 5 5
Raw Copper 16 Bronze Coin 32–40 5 5
Apprentice Silver Coin 5–10 Shield 1 5 10
Silver Coin 5–20 Iron Shovel 1 5 10
Silver Coin 5–20 Iron Hoe 1 5 10
Silver Coin 5–20 Iron Sickle 1 5 10
Silver Coin 5–20 Silver Shovel 1 5 10
Silver Coin 5–20 Silver Hoe 1 5 10
Raw Gold 8 Silver Coin 1–4 5 20
Raw Silver 8 Silver Coin 1–2 5 20
Journeyman Gold Coin 10–20 Low Magisteel Axe 1 5 20
Gold Coin 10–20 Low Magisteel Pickaxe 1 5 20
Gold Coin 20–50 High Magisteel Axe 1 5 20
Gold Coin 20–50 High Magisteel Pickaxe 1 5 20
Gold Coin 1 Shield Schematic 1 5 20
Magic Ore 8–16 Gold Coin 1–2 3 20
Expert Gold Coin 1 Iron Gear Schematic 1 5 30
Gold Coin 1 Silver Gear Schematic 1 5 30
Gold Coin 10–20 Low Magisteel Shovel 1 5 30
Gold Coin 10–20 Low Magisteel Hoe 1 5 30
Gold Coin 10–20 Low Magisteel Sickle 1 5 30
Gold Coin 20–50 High Magisteel Shovel 1 5 30
Gold Coin 20–50 High Magisteel Hoe 1 5 30
Gold Coin 20–50 High Magisteel Sickle 1 5 30
Master Gold Coin 10 Low Magisteel Gear Schematic 1 5 40
Gold Coin 10 High Magisteel Gear Schematic 1 5 40

Weaponsmith

Weaponsmith — 24 trades (workstation: Grindstone)
Level Buys Cost Sells Qty Max Uses XP Notes
Novice Silver Coin 8–12 Iron Short Sword 1 5 5
Silver Coin 10–14 Iron Sword 1 5 5
Silver Coin 13–17 Silver Short Sword 1 5 5
Silver Coin 16–22 Silver Sword 1 5 5
Raw Iron 8 Bronze Coin 16–32 5 5
Raw Copper 16 Bronze Coin 32–40 5 5
Apprentice Silver Coin 16–22 Iron Long Sword 1 5 10
Silver Coin 23–27 Silver Long Sword 1 5 10
Raw Gold 8 Silver Coin 1–4 5 20
Raw Silver 8 Silver Coin 1–2 5 20
Journeyman Silver Coin 20–25 Iron Great Sword 1 5 20
Silver Coin 25–30 Silver Great Sword 1 5 20
Gold Coin 12–16 Low Magisteel Short Sword 1 5 20
Gold Coin 15–19 Low Magisteel Sword 1 5 20
Gold Coin 1 Short Sword Schematic 1 5 20
Magic Ore 8–16 Gold Coin 1–2 3 20
Expert Gold Coin 1 Long Sword Schematic 1 5 30
Gold Coin 1 Great Sword Schematic 1 5 30
Gold Coin 18–22 Low Magisteel Long Sword 1 5 30
Gold Coin 20–25 Low Magisteel Great Sword 1 5 30
Gold Coin 25–35 High Magisteel Short Sword 1 5 30
Gold Coin 35–45 High Magisteel Sword 1 5 30
Master Gold Coin 45–55 High Magisteel Long Sword 1 5 40
Gold Coin 55–60 High Magisteel Great Sword 1 5 40

Behavior

  • During work time if their workstation block is intact, farmer dwarves will navigate to nearby farmland to harvest crops and replant them (including Hipokute grass), will use bonemeal to boost crop growth if given any (Goblin/Lizardman/Orc can also do this when given a hoe/sickle in main hand and set on wandering but not as fast as farmer dwarf). Farmer dwarves will also occasionally go back to the composter workstation to make bonemeal and craft bread if possible.
  • During work time if their workstation block is intact, fisherman dwarves will navigate to nearby water source to fish for loot which is affected by fishing rod enchantments if given any. (Goblin/Lizardman/Orc can also do this when given a fishing rod in main hand and set on wandering but dwarf has buff in fishing luck as Fisherman)
  • During work time if their workstation block is intact, lumberjack dwarves will seek for nearby available trees to chop down and replant saplings where the trees are previously chopped if there’s any in inventory. (Goblin/Lizardman/Orc can also do this when given an axe in main hand and set on wandering but not as fast as lumberjack dwarf).
  • During work time if their workstation block is intact, butcher dwarves will seek for nearby available cows/pigs/chickens to breed (if has enough breeding food in inventory) and will start killing the animals if the number exceeds 6 animals in the area. (Goblin/Lizardman/Orc can also do this when given a short sword in main hand, enough breeding food in inventory and set on wandering but not as fast as butcher dwarf).
  • During work time if their workstation block is intact, shepherd dwarves will seek for nearby available sheep to breed (if has enough breeding food in inventory), sheer wool and also start killing the animals if the number exceeds 6 animals in the area. (Goblin/Lizardman/Orc can also do this when given a sheer in main hand, enough breeding food in inventory and set on wandering but not as fast as shepherd dwarf).
  • Dwarves and NPCs will sometimes put their collected items into a chest that is next to their workstation, keeping only some of the needed items in their inventory (like seeds, saplings).
  • Dwarves also throw foods to each others if have too much while the other is in need.

Reputation System

  • Players will start with 0 Dwarven Reputation. (DR for short)
    • When you hit any dwarf (even if tamed by you) while there's another untamed dwarf nearby (so there's a witness), you get -0.1 DR.
    • When you kill any dwarf (even if tamed by you) while there's another untamed dwarf nearby, you get -1 DR.
    • When you kill a monster (not tamed by you) that is targeting an untamed dwarf (as in saving the dwarf), you get +1 DR.
    • When you get a dwarf to level their trader level, you get +0.1 DR.
    • When you trade with a dwarf in a buying trade (buying items with coins), you get +0.05 DR. When you trade with a dwarf in a selling trade (selling items for coins), you get +0.01 DR.
    • Dwarf Reputation won't increase if either the dwarf or the attacker is tamed by players. Players can't regain reputation once they reach -100 reputation.
  • If you got positive DR, dwarves will trade with you for a discounted price for 0.5% each point.
  • If you got negative DR, dwarves will trade with you for an increased price for 2% each point. And if you reach -50 DR, they will avoid trading with you as well as guard dwarves will constantly target you.
  • You can use the warp pad toward Gazel's boss fights on Royal Towers when you either have -100 DR or 100 DR.
    • As -100 DR, you are using the warp pad as a criminal, getting executed by the king himself. You will have to defeat Gazel to get your hand on Five Petals Thrust battlewill manual. You will be unable to reuse the warp pad again after this.
    • As 100 DR, you are using the warp pad as a friend with the dwarven nation, getting greeted by the king himself. You can fight him as a training fight and if you win, he gives you the Five Petals Thrust for free. Players can come back to fight Gazel again even after winning against him (no more EP and drop).

Tips

  • Doing Raids is a fast way to get Positive Reputation.

Source and licensing

Base Tensura reference adapted from Mobs/Dwarf on the Tensura: Reincarnated Wiki (revision 13382, modified 2026-08-22T23:35:12Z). Adapted text is available under CC BY-SA 4.0.