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Element Core (Empty)

Base Tensura reference Items & Materials

Element Core (Empty) source reference
Invicon Element Core (Empty).png · CC BY-SA 4.0

At a glance

Can be obtained by crafting


Obtainment

Can be obtained by crafting

THIS IS A PLACEHOLDER

Ingredients Crafting recipe
Medium Quality Magic Crystal +
Magic Stone

Usage

This item can be used to obtain any elemental core by right clicking the respective spirit (water, fire, earth, etc).

An Empty Element Core can also be inserted into an item enchanted with Slotting, but it is not recognised as an element. It occupies a slot and loses durability like any other core while contributing nothing to a combination, so it should not be used as filler.

Elemental core combinations

Slotting (maximum level III, main hand only, applicable to items in the tensura:handheld_enchantable tag) allows one elemental core to be inserted per enchantment level. Cores are inserted by right clicking the core onto the item in the inventory, and removed by right clicking the item onto an empty slot.

Combinations are matched by the exact number of cores of each element. An item with Slotting III can therefore use a one- or two-core combination by simply leaving the remaining slots empty. Any set of cores that does not match a registered combination does nothing at all.

Melee bonus

Every melee hit with the enchanted item deals bonus elemental damage on top of the normal attack, once per element listed in the combination:

bonus damage = attack damage × element multiplier × (0.2 + attack charge² × 0.8)

The bonus is dealt as magic damage (90% Spiritual, 10% Aspectual), so it ignores armour but is reduced by elemental and magic resistances. Attacking with an uncharged attack bar retains only 20% of the bonus. The hit does not trigger if the target's invulnerability timer is at 40 or above. Each hit costs the listed durability from every core inserted.

Casting

Holding right click for at least 10 ticks (0.5 seconds) and releasing fires the combination's projectile. Projectile damage is a multiplier applied to the user's weapon damage, and the cast costs the listed durability from every inserted core.

Combinations marked as having no projectile still work in melee, but the cast produces nothing except the sound of breaking and the full durability cost, and their melee cost is also far higher.

Core durability

Each elemental core has 500 durability and is fire resistant. Cores inserted into an item in the tensura:infinity_elemental_cores tag never lose durability; that tag currently points at #tensura:hihiirokane_items, so any Hihiirokane tool or weapon uses its cores indefinitely.

Combination list

One core

Cores Element multiplier Total Projectile Projectile properties Status effect Core durability
per hit
Core durability
per cast
Earth Earth 1× Stone Shot 1× damage, speed 3, knockback 1.5 5 10
Fire Fire 1× Fire Bolt 1× damage, 5s burn, speed 2 5 10
Space Space 1× Space Cut 1× damage, speed 1.75 5 10
Water Water 1× Water Ball 1× damage, extinguishes fire, speed 1.25, knockback 1 5 10
Wind Wind 1× Wind Sphere 1× damage, extinguishes fire, speed 1, knockback 3, no gravity 5 10

Two cores

Cores Element multiplier Total Projectile Projectile properties Status effect Core durability
per hit
Core durability
per cast
Earth + Wind Earth 1×, Wind 1× none cast is wasted 10 50
Earth + Water Earth 0.25×, Water 1.5× 1.75× Mud Shot 1.5× damage, extinguishes fire, speed 1.5, knockback 1.5 Slowness II – 10s 3 6
Fire + Wind Fire 1.5×, Wind 0.25× 1.75× Fire Ball 1.5× damage, 15s burn, speed 2, no gravity 3 6
Earth ×2 Earth 1.5× 1.5× Boulder Shot 2× damage, speed 1, knockback 1 4 8
Fire ×2 Fire 1.5× 1.5× Fire Bolt 2× damage, 1 explosion, 15s burn, speed 2 4 8
Fire + Space Fire 0.75×, Space 0.75× 1.5× Space Cut 1.25× damage, 5s burn, speed 1.75 4 8
Space ×2 Space 1.5× 1.5× Space Cut 2× damage, speed 1.75 4 8
Space + Water Space 0.75×, Water 0.75× 1.5× Space Cut 1.25× damage, speed 1.75 Poison I – 5s 4 8
Water ×2 Water 1.5× 1.5× Poison Ball 2× damage, extinguishes fire, speed 1.25, knockback 1 Fatal Poison I – 10s, radius 2 4 8
Water + Wind Water 0.75×, Wind 0.75× 1.5× Frost Ball 1.5× damage, extinguishes fire, speed 1.5, knockback 1 Chill II – 7s, radius 1 4 8
Wind ×2 Wind 1.5× 1.5× Wind Blade 2× damage, extinguishes fire, speed 1.5, knockback 1, no gravity 4 8
Earth + Fire Earth 0.25×, Fire 0.25× 0.5× none cast is wasted 10 50
Earth + Space Earth 0.25×, Space 0.25× 0.5× none cast is wasted 10 50
Fire + Water Fire 0.25×, Water 0.25× 0.5× none cast is wasted 10 50
Space + Wind Space 0.25×, Wind 0.25× 0.5× none cast is wasted 10 50

Three cores

Cores Element multiplier Total Projectile Projectile properties Status effect Core durability
per hit
Core durability
per cast
Earth ×2 + Fire Earth 3×, Fire 2× Magma Shot 1.5× damage, 2 explosion, 10s burn, speed 1.5 2 6
Fire + Water ×2 Fire 2×, Water 3× Steam Ball 2.25× damage, speed 2.75, knockback 1, no gravity 2 6
Earth ×2 + Water Earth 2×, Water 2× Bog Shot 2.5× damage, extinguishes fire, speed 1.85, knockback 1.5 Slowness III – 7.5s 3 7
Fire ×2 + Wind Fire 4× Fire Bolt 2× damage, 3 explosion, 15s burn, speed 2 3 7
Water + Wind ×2 Water 2×, Wind 2× Ice Lance 2.5× damage, extinguishes fire, speed 2, knockback 1 Chill III – 10s, radius 1 3 7
Earth ×3 Earth 3× Gravity Sphere 3× damage, speed 0.8, no gravity Burden II – 10s, radius 4 3 7
Earth ×2 + Wind Earth 2×, Wind 1× Boulder Shot 2× damage, speed 1.5, knockback 1.5 3 7
Earth + Fire + Water Earth 3× Obsidian Shot 2.25× damage, speed 2.5, knockback 1.5 3 7
Earth + Fire + Wind Earth 3× Obsidian Shot 2.25× damage, speed 2.5, knockback 1.5 3 7
Earth + Space ×2 Space 3× none cast is wasted 10 50
Earth + Water ×2 Earth 1×, Water 2× Bog Shot 2.5× damage, extinguishes fire, speed 1.85, knockback 1.5 Slowness III – 10s 3 7
Earth + Wind ×2 Earth 1×, Wind 2× none cast is wasted 10 50
Fire ×3 Fire 3× Plasma Ball 3× damage, 3 explosion, 15s burn, speed 1, no gravity 3 7
Fire ×2 + Space Fire 2×, Space 1× Space Cut 2× damage, 15s burn, speed 1.75, knockback 3 3 7
Fire + Space ×2 Fire 1×, Space 2× Space Cut 2× damage, 15s burn, speed 1.75, knockback 3 3 7
Fire + Space + Wind Fire 2×, Space 1× Invisible Fire Bolt 2× damage, 1 explosion, 15s burn, speed 2 3 7
Space ×3 Space 3× Dimension Cut 3× damage, speed 2, no gravity 3 7
Space ×2 + Water Space 2×, Water 1× Space Cut 2× damage, speed 1.75 Fatal Poison I – 5s 3 7
Space + Water ×2 Space 1×, Water 2× Space Cut 2× damage, speed 1.75 Fatal Poison I – 5s 3 7
Water ×3 Water 3× Acid Ball 3× damage, extinguishes fire, speed 1.25, knockback 1 Corrosion I – 5s, radius 4 3 7
Water ×2 + Wind Water 2×, Wind 1× Poison Cutter 2.5× damage, extinguishes fire, speed 1.5, knockback 1 Fatal Poison I – 10s, radius 1 3 7
Wind ×3 Wind 3× Lightning Sphere 3× damage, 2 explosion, 5s burn, speed 1, no gravity Paralysis II – 5s, radius 4 3 7
Earth ×2 + Space Earth 2× none cast is wasted 10 50
Earth + Fire ×2 Fire 2× none cast is wasted 10 50
Earth + Fire + Space Earth 0.5×, Fire 1×, Space 0.5× Space Cut 2× damage, 5s burn, speed 1.75, no gravity 4 8
Earth + Space + Water Earth 0.5×, Space 0.5×, Water 1× Space Cut 2× damage, speed 1.75, no gravity Poison I – 5s 4 8
Earth + Space + Wind Earth 0.5×, Space 0.5×, Wind 1× Space Cut 2× damage, speed 1.75, knockback 3, no gravity 4 8
Earth + Water + Wind Earth 1×, Water 0.5×, Wind 0.5× Bog Shot 2.5× damage, extinguishes fire, speed 2.2, knockback 1.5 Slowness III – 5s 4 8
Fire + Space + Water Fire 0.5×, Space 1×, Water 0.5× Space Cut 1× damage, speed 1.75 4 8
Space + Water + Wind Space 1×, Water 1× Space Cut 2× damage, speed 1.75, knockback 3 Fatal Poison I – 5s 4 8
Fire + Water + Wind Fire 1.5× 1.5× none cast is wasted 10 50
Fire + Wind ×2 Wind 1.5× 1.5× none cast is wasted 10 50
Space ×2 + Wind Space 1.5× 1.5× none cast is wasted 10 50
Space + Wind ×2 Wind 1.5× 1.5× none cast is wasted 10 50
Fire ×2 + Water Fire 1× none cast is wasted 10 50

Five cores

Cores Element multiplier Total Projectile Projectile properties Status effect Core durability
per hit
Core durability
per cast
Earth + Fire + Space + Water + Wind Earth 1×, Fire 1×, Space 1×, Water 1×, Wind 1× Reflector Echo 5× damage, 4 explosion, speed 2, no gravity Anti-Skill I – 10s, radius 3 0 0

The five core combination requires Slotting V and is not obtainable in survival: the enchantment caps at level III, and Godly Craftsman cannot raise engravings above their maximum level.

Values taken from Tensura 2.0.1.2.

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Source and licensing

Base Tensura reference adapted from Element Core (Empty) on the Tensura: Reincarnated Wiki (revision 13379, modified 2026-08-22T13:02:01Z). Adapted text is available under CC BY-SA 4.0.

Media credits (4 source files)