Villain¶
Base Tensura reference Unique Skills
Also known as: Abilities/Skills/Villain
At a glance
Embody malice and fight on the side of evil. Gain increased power from killing your foes, manipulate your enemies into joining your and empower your allies.
Unique Skills · Pinned pack inventory
How to obtain
Source-described obtainment methods:
- Other: Reincarnation/Skill Reroll
An obtainment method is separate from a skill’s MP cost. Check all conditions; a listed route is not a guaranteed starting roll.
Embody malice and fight on the side of evil. Gain increased power from killing your foes, manipulate your enemies into joining your and empower your allies.
Usage
Passive
- [Passive - True] - When dying from Magicule Poisoning, the option to become a Majin appears 100% of the time.
- [Passive - Toggle] - Increases EP gained from defeating enemies from 3% to 6% (Split evenly between Aura and Magicule. 1.5% each). Grants 25% dodge negate. When mastered gain Haki Coat on tick.
- [Passive - In Slot] - Villain’s Intimidation : The player and their allies have a 50% critical hit rate and a 10% auto-dodge chance.
Active
- [Active - Press] - Villain’s Charisma (200 MP): When activated, all Passive and Neutral Mobs within a 20x20 radius will be treated as the player's allies and will assist them in combat for 120s [Negated by Spiritual Attack Nullification, reduced to 60s by Resistance]
- [Active - Hold] - Demon Lord’s Haki: All mobs within a 30x30 radius are affected. If their EP is >= 75% of the user's used EP, it does nothing. Otherwise, gives 2 Fear levels for each 20% difference with the targets' EP. 50 MP per 20t.
Source and licensing¶
Base Tensura reference adapted from Villain on the Tensura: Reincarnated Wiki (revision 11954, modified 2026-04-19T23:06:09Z). Adapted text is available under CC BY-SA 4.0.
Media credits (1 source files)
- Villain.png — CC BY-SA 4.0; uploaded by Zykestheone; revision 3423