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Summon Daemon

Base Tensura reference Magic

Summon Daemon source reference
Summon Daemon.png · CC BY-SA 4.0

At a glance

Summons a Daemon to fight for you.

Summon Daemon
Summon Daemon.png
Type
Summoning
Cost
The summoned daemon's EP x 2
Cast Time
300 Ticks
Points to Master
1000
Obtaining
Other
Finding the spell in a Wizard Tower
 
Finding the spell in Big Ruins

Summons a Daemon to fight for you.

Effect


Create a magic circle that summons a daemon based on the chosen mode (Cannot be activated in Hell). The daemon will not obey the summoner if their EP is below the daemon’s EP * 3. The summoned daemon cannot be removed by “uncasting” like other summoning magics and will disappear after 10 minutes. 10-minute cooldown (5 minutes with mastery). 4 Modes:

  • Lesser Daemon (EP: 8k-10k)
  • Greater Daemon (EP: 10k-70k)
  • Arch Daemon (EP: 70k-140k) [Require Mastery]. If the demon is in Blue, Green or White linage the EP multiplier requirement for them to obey is x3 like normal, if its Black or Purple, its x5 and if its Red or Yellow, its x10.
  • Random: 60% Lesser, 30% Greater, 10% Arch

When the gamerule [PlayerSummoning] is enabled, when this magic is starting to be cast, strike down a summoning beam near (0,0,0) in the hell dimension, lasting till release or finishing summoning. While the beam is on hold, any Daemon player (that doesn't have an owner and is in spiritual form) that goes into the beam and meets the summon mode’s requirement (Lesser: 0-9k, Greater: 10k-70k, Arch: 80k+) will get summoned by the caster.

When summoned, the summoned player will be tamed by the caster if they meet the EP requirement, and they will only last 10 minutes in the overworld before being sent back to hell.

When finished casting, if there are any non-spiritual entities (excluding players) with less than 25% HP, 25% SHP or 25% EP compared to the summoned mob’s EP, instantly kill those entities, and their EP (after applying gamerules and settings/config) will be used to cover the Magicule cost. (The sacrificed mobs for the summon would still be killed even if the total didn’t meet the summoning cost afterward). The summoned daemon (including players) will temporarily gain max magicule equal to 50% of the sacrificed mobs and all of their intrinsic/common/extra/resistance skills. (Note that this increases the daemon’s EP, which results in higher EP requirement for them to obey the caster.)


Mastery Bonus


  • Allows you to summon Arch Daemons
  • Decreases the cooldown from 10 minutes to 5 minutes


1.21.1
2.0.0.0Added

Source and licensing

Base Tensura reference adapted from Summon Daemon on the Tensura: Reincarnated Wiki (revision 13020, modified 2026-06-03T16:04:45Z). Adapted text is available under CC BY-SA 4.0.

Media credits (1 source files)