Anti-Magic Area¶
Base Tensura reference Magic
At a glance
Create a zone that prevents new aspectual and summoning casts; spiritual magic and existing effects remain usable.
Magic · Pinned pack inventory
How to obtain
Source-described obtainment methods:
- Race: Devil Lord
- Other: Learning it from a tome
An obtainment method is separate from a skill’s MP cost. Check all conditions; a listed route is not a guaranteed starting roll.
Anti-Magic Area
Information
Type
Aspectual
Cost
20,000 MP
Cast Time
220 Ticks
Points to Master
1000
Obtaining
Race
Devil Lord
Other
Learning it from a tome
Create a zone that prevents new aspectual and summoning casts; spiritual magic and existing effects remain usable.
Effect
- Creates a 20x20 zone (radius 10) where Aspectual magic becomes impossible to use/activate, doing nothing when cast. Spirit Magic can still be used. Summoning magic cannot be used. Any magic already in effect stays in effect. Lasts for 1 minute. 5s cooldown.
Mastery Bonus
- Increases radius to 50x50 (radius 25). 3s cooldown.
| 1.21.1 | |||||||
|---|---|---|---|---|---|---|---|
| 2.0.0.0 | Added | ||||||
Source and licensing¶
Base Tensura reference adapted from Anti-Magic Area on the Tensura: Reincarnated Wiki (revision 11120, modified 2026-03-24T20:18:01Z). Adapted text is available under CC BY-SA 4.0.
Media credits (1 source files)
- Anti magic area.png — CC BY-SA 4.0; uploaded by Hunterman4488; revision 12096