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Anti-Magic Area

Base Tensura reference Magic

Anti-Magic Area source reference
Anti magic area.png · CC BY-SA 4.0

At a glance

Create a zone that prevents new aspectual and summoning casts; spiritual magic and existing effects remain usable.

Magic · Pinned pack inventory

How to obtain

Source-described obtainment methods:

  • Race: Devil Lord
  • Other: Learning it from a tome

An obtainment method is separate from a skill’s MP cost. Check all conditions; a listed route is not a guaranteed starting roll.

Anti-Magic Area
Anti magic area.png
Type
Aspectual
Cost
20,000 MP
Cast Time
220 Ticks
Points to Master
1000
Obtaining
Race
Devil Lord
Other
Learning it from a tome

Create a zone that prevents new aspectual and summoning casts; spiritual magic and existing effects remain usable.

Effect


  • Creates a 20x20 zone (radius 10) where Aspectual magic becomes impossible to use/activate, doing nothing when cast. Spirit Magic can still be used. Summoning magic cannot be used. Any magic already in effect stays in effect. Lasts for 1 minute. 5s cooldown.


Mastery Bonus


  • Increases radius to 50x50 (radius 25). 3s cooldown.


1.21.1
2.0.0.0Added



Source and licensing

Base Tensura reference adapted from Anti-Magic Area on the Tensura: Reincarnated Wiki (revision 11120, modified 2026-03-24T20:18:01Z). Adapted text is available under CC BY-SA 4.0.

Media credits (1 source files)