Gamerules¶
Base Tensura reference Gamerules
Tutorial Video
Player
| Name | Description | Default Value | Valid Values |
|---|---|---|---|
| epDeathPenalty | The percentage of EP that the player will lose when respawning | 5 | 0 - 100 |
| epSteal | Enables certain skills to steal EP from Players | false | true - false |
| labyrinthDeath | Allows players to die in the Labyrinth Dimension instead of getting teleport out at 1HP | false | true - false |
| labyrinthPvp | Allows players to pvp in the Labyrinth Dimension | true | true - false |
| maxAP | Maximum Aura Possible | 1000000000 | 0 - 2147483647 |
| maxMP | Maxiumum Magicule Possible | 1000000000 | 0 - 2147483647 |
| minEP | Minimum EP a Player can reach while playing | 100 | |
| mpSkillCost | The percentage of MP that the player will lose when gaining a new skill | 100 | 0 - 100 |
| playerMindControl | Enables certain skills to mind control Players | true | true - false |
| playerNaming | Allows players to be named by others | true | true - false |
| skillGriefing | Determines if Skills/Magic/Battlewill can grief blocks | true | true - false |
| skillSteal | Enables certain skills to steal Skills from Players instead of copying | true | true - false |
| disableSpiritualLimit | Disables the limit of EP for daemons outside hell without a name or awakening | false | true - false |
| disableDaemonAutoMagic | Disables automatic obtainment of aspectual magic upon evolution for daemons | false | true - false |
Spawning
| Name | Description | Default Value | Valid Values |
|---|---|---|---|
| colossusRespawn | Respawns the Elemental Colossus when a player who hasn't won against a colossus before reaches the arena in the Labyrinth | false | true - false |
Drops
| Name | Description | Default Value | Valid Values |
|---|---|---|---|
| epGain | How much percentage of EP that mobs can give when killed | 3 | 0 - 100 |
| maxApGain | Maximum amount of Aura an entity can gain at once from killing a target | 1000000000 | 0 - 2147483647 |
| maxMpGain | Maximum amount of Magicule an entity can gain at once from killing a target | 1000000000 | 0 - 2147483647 |
| playerEP | How much percentage of default EP value that fallen players can be used for EP gain calculation | 100 | 0-100 |
| spawnerEP | How much percentage of default EP value that mobs spawned from Spawners can be used for EP gain calculation | 10 | 0 - 100 |
| vanillaEP | How much percentage of default EP value that vanilla mobs can be used for EP gain calculation | 100 | 0 - 100 |
Chat
| Name | Description | Default Value | Valid Values |
|---|---|---|---|
| tensuraDisplayName | Display the tensura name if the player is named | false | true - false |
Miscellaneous
| Name | Description | Default Value | Valid Values |
|---|---|---|---|
| demonLordAwaken | The amount of Soul Points needed to be a True Demon Lord | 10000 | 0 - ? |
| demonLordSeed | The amount of EP needed to be a Demon Lord Seed | 200000 | 0 - ? |
| forceHarvestFestival | The souls required to force a harvest festival | 20000 | 0 - 2147483 |
| experimentalFeature | Allow experimental features from Tensura:Reincarnated to be used | true | true - false |
| hardcoreRace | Makes some Races harder to play as | false | true - false |
| noUniqueStart | Starts with a buff in MP/AP but no Unique Skills | false | true - false |
| resetCounterBonusUnique | Gains more Unique skills on resetting based on how many Reset Counters per skill. Maximum skills dictated by maxCounterBonus | 0 | 0 - ? |
| resetIncompletePenalty | Number of points gets removed from the Reset Counter when a player uses any reset scroll while not meeting the requirement | 0 | 0 - ? |
| rimuruMode | Starts as Rimuru | false | true - false |
| skillBeforeRace | GainsUnique Skills before choosing race | false | true - false |
| trulyUnique | Removes owned Unique Skills from reincarnation skill list | false | true - false |
| DisableNullification | Disables nullification skills from being used | false | true - false |
| NpcGrief | Enables humanoid NPCs to interact with the environment regardless of mobGriefing | true | true - false |
In Tensura: Sovereign Rebirth¶
Under Validation
World-scoped gamerules are treated separately from tracked TOML files. In particular, automatic enforcement of Great Sage's possession rule remains a documented release gate until the pack-owned first-world policy layer is complete.
TSR guides: Great Sage · Configuration Baseline
Source and licensing¶
Base Tensura reference adapted from Config/Gamerules on the Tensura: Reincarnated Wiki (revision 11489, modified 2026-04-01T12:30:54Z). Adapted text is available under CC BY-SA 4.0.