Relapse¶
TR Mysticism reference Intrinsic Skills
Collapse back into whence you came. Your memory is fleeting and the people you once knew start to forget you as well. Relapse and claim what belongs to you.
Relapse
Information
Type
Intrinsic Skill
Obtain Cost
100
Points to Master
100
Passive
None
Obtaining
Race
[Relapse] is an Intrinsic Skill in Tensura: Mysticism. It requires the user to have a self-shattering sense of loss, and hence cannot be utilized by any other race other than the Forgotten line. It is the Intrinsic Skill of the Forgotten Race and its usage and functionality scales with the power of the owner.
Usage
Active
- [Active, Press] Aleph - On usage, create a slow-moving but heavy-hitting clone that deals 1.5x damage of the user. Initially, it starts with Fragility 2 and Slowness 5 (adjustable in the configuration files). As the user evolves, this clone becomes stronger.
- At the Forgotten stage, the clone has Fragility 2 and Slowness 5.
- This mode has a cooldown of 5 minutes at the Forgotten stage.
Usage
Active
- [Active, Press] Aleph - On usage, create a slow-moving but heavy-hitting clone that deals 1.5x damage of the user.
- At the Remnant stage, the clone has Fragility 2 and Slowness 4.
- This mode has a cooldown of 4 minutes at the Remnant stage.
- [Locked, Active, Press] Bet - When the user evolves into a Remnant, this mode becomes unlocked. On usage, instantly create a field of the user's pasts, presents and futures. These lingering regrets do not perform any actions.
- At the Remnant stage, deploy 5 clones randomly around you that have no AI
- This mode has a cooldown of 5 minutes at the Remnant stage
Usage
Active
- [Active, Press] Aleph - On usage, create a slow-moving but heavy-hitting clone that deals 1.5x damage of the user.
- At the Empty/Whole stage, the clone has Fragility 1 and Slowness 3.
- This mode has a cooldown of 3 minutes at the Whole/Empty stage.
- [Locked, Active, Press] Bet - On usage, instantly create a field of the user's pasts, presents and futures. These lingering regrets do not perform any actions.
- At Whole/Empty stage, deploy 7 clones randomly around you with no AI.
- This mode has a cooldown of 3 minutes at the Empty/Whole stage.
- [Locked, Active, Press] Gimel - When the user evolves into an Empty/Whole, this mode becomes unlocked. This mode has varying effects depending on the line you choose:
- Empty - This mode requires the user to kill entities to use. Summon a possessable body with varying amounts of armor. The health and stats mirror the user.
- This mode has no mastery effect due to the unique nature of [Relapse].
- This mode has a cooldown of 5 minutes, regardless of the stage.
- At the Empty stage, this mode requires 10 kills. It grants a body with 10 armor.
- Whole - Activating this mode enables target marking for 30 seconds. Attacking will "mark" targets, causing you to deal additional holy damage on the target.
- This mode has no mastery effect due to the unique nature of [Relapse].
- This mode has a cooldown of 3 minutes at the Whole stage. There is a maximum of 3 boosted hits each dealing 30 damage.
- Empty - This mode requires the user to kill entities to use. Summon a possessable body with varying amounts of armor. The health and stats mirror the user.
Usage
Active
- [Active, Press] Aleph - On usage, create a slow-moving but heavy-hitting clone that deals 1.5x damage of the user.
- At the Revenant/Ascended stage, the clone has Fragility 1 and Slowness 1.
- This mode has a cooldown of 2 minutes on the Revenant/Ascended Stage
- [Locked, Active, Press] Bet - On usage, instantly create a field of the user's pasts, presents and futures. These lingering regrets do not perform any actions.
- At the Revenant/Ascended Stage, deploy 10 clones randomly around you that stare at the nearest entity.
- This mode has a cooldown of 2 minutes at the Revenant/Ascended stage.
- [Locked, Active, Press] Gimel - When the user evolves into an Empty/Whole, this mode becomes unlocked. This mode has varying effects depending on the line you choose:
- Empty - This mode requires the user to kill entities to use. Summon a possessable body with varying amounts of armor. The health and stats mirror the user.
- This mode has no mastery effect due to the unique nature of [Relapse].
- This mode has a cooldown of 5 minutes, regardless of the stage.
- At the Revenant stage, this mode requires 50 kills. It grants a body with 20 armor.
- Whole - Activating this mode enables target marking for 30 seconds. Attacking will "mark" targets, causing you to deal additional holy damage on the target.
- This mode has no mastery effect due to the unique nature of [Relapse].
- This mode has a cooldown of 2 minutes at the Ascended stage. There is a maximum of 5 boosted hits each dealing 40 damage.
- Empty - This mode requires the user to kill entities to use. Summon a possessable body with varying amounts of armor. The health and stats mirror the user.
- [Locked, Active, Press] Daleth - When the user evolves into a Revenant/Ascended, this mode becomes unlocked. On the effect running out, the user's flight forcibly breaks unless Gravitational Manipulation or similar is toggled. This mode has varying effects depending on the line you choose:
- Revenant - Force yourself into Spiritual Mode and enter flight. The user's magicules stop reducing for the duration of Daleth.
- This mode has no mastery effect due to the unique nature of [Relapse].
- This mode has a cooldown of 10 minutes at the Revenant stage. The effect lasts for 30 seconds.
- Ascended - Enter flight regardless of mode. The user's aura stops reducing for the duration of Daleth.
- This mode has no mastery effect due to the unique nature of [Relapse].
- This mode has a cooldown of 10 minutes at the Ascended stage. The effect lasts for 30 seconds.
- Revenant - Force yourself into Spiritual Mode and enter flight. The user's magicules stop reducing for the duration of Daleth.
Usage
Active
- [Active, Press] Aleph - On usage, create a slow-moving but heavy-hitting clone that deals 1.5x damage of the user.
- At Divinity, the clone has no Fragility nor Slowness.
- This mode has a cooldown of 1 minute at Divinity.
- [Locked, Active, Press] Bet - On usage, instantly create a field of the user's pasts, presents and futures. These lingering regrets do not perform any actions.
- At Divinity, deploy 10 clones that run towards the nearest entity relentlessly, but deal no damage.
- This mode has a cooldown of 1 minute at Divinity.
- [Locked, Active, Press] Gimel - When the user evolves into an Empty/Whole, this mode becomes unlocked. This mode has varying effects depending on the line you choose:
- Empty - This mode requires the user to kill entities to use. Summon a possessable body with varying amounts of armor. The health and stats mirror the user.
- This mode has no mastery effect due to the unique nature of [Relapse].
- This mode has a cooldown of 5 minutes, regardless of the stage.
- At Divinity, this mode requires 100 kills. It grants a body with 30 armor.
- Whole - Activating this mode enables target marking for 30 seconds. Attacking will "mark" targets, causing you to deal additional holy damage on the target.
- This mode has no mastery effect due to the unique nature of [Relapse].
- This mode has a cooldown of 1 minute at Divinity. There is a maximum of 10 boosted hits each dealing 50 damage.
- Empty - This mode requires the user to kill entities to use. Summon a possessable body with varying amounts of armor. The health and stats mirror the user.
- [Locked, Active, Press] Daleth - When the user evolves into a Revenant/Ascended, this mode becomes unlocked. On the effect running out, the user's flight forcibly breaks unless Gravitational Manipulation or similar is toggled. This mode has varying effects depending on the line you choose:
- Revenant - Force yourself into Spiritual Mode and enter flight. The user's magicules stop reducing for the duration of Daleth.
- This mode has no mastery effect due to the unique nature of [Relapse].
- This mode has a cooldown of 5 minutes at the Divinity stage. The effect lasts for one minute.
- Ascended - Enter flight regardless of mode. The user's aura stops reducing for the duration of Daleth.
- This mode has no mastery effect due to the unique nature of [Relapse].
- This mode has a cooldown of 5 minutes at the Divinity stage. The effect lasts for one minute.
- Revenant - Force yourself into Spiritual Mode and enter flight. The user's magicules stop reducing for the duration of Daleth.
- [Locked, Active, Press] Aleph: Null - When the user achieves Divinity, this mode becomes unlocked. This mode has varying effects depending on the line you choose. The user's Aleph clone must be spawned for this mode to work.
- Divine Inferius - While targeting your Aleph clone, instantly assimilate your Aleph clone into yourself, temporarily fusing your existences to enter an empowered state for a short period of time. Gain a 1.5x to the user's major stats for two minutes.
- This places both Aleph and Aleph: Null on a 10 minute cooldown.
- This mode has no mastery effect due to the unique nature of [Relapse].
- Divine Excelsius - If your Aleph clone is within 20 blocks of you, instantly empower and strenghten the clone's existence with invincibility for one minute. After the one minute ends, your clone explodes violently and leaves a crater in its demise.
- This places both Aleph and Aleph: Null on a 5 minute cooldown.
- This mode has no mastery effect due to the unique nature of [Relapse].
- Divine Inferius - While targeting your Aleph clone, instantly assimilate your Aleph clone into yourself, temporarily fusing your existences to enter an empowered state for a short period of time. Gain a 1.5x to the user's major stats for two minutes.
Notes
Version history
- 2.0.0 – Added. Has no active or passive modes.
Source and licensing¶
TR Mysticism reference adapted from Relapse on the Tensura Reincarnated: Mysticism Wiki (revision 3212, modified 2026-07-02T03:08:51Z). Adapted text is available under CC BY-SA 4.0.
Media credits (1 source files)
- Relapse.png — CC BY-SA 4.0; uploaded by Hunterman4488; revision 2976