Skip to content

Sandalphon, Lord Of Condemnation

TR Mysticism reference Ultimate Skills

Sandalphon, Lord Of Condemnation source reference
Sandalphon.png · CC BY-SA 4.0

At a glance

Serve as the hammer of Justice, delivering retribution upon those who have defied it.

Serve as the hammer of Justice, delivering retribution upon those who have defied it.

Sandalphon, Lord Of Condemnation
Sandalphon.png
Type
Ultimate Skill
Obtain Cost
550K MP
Points to Master
3000
Passive
Toggle
Evolution
Previous

Usage

Passive

  • [Passive - Toggle] Predictive Calculation : 50% Chance to dodge an attack. 75% Chance to ignore dodge on enemies. 100% to deal Crit damage. Nullification is treated as resistance and resistance is bypassed. Magic Jamming's damage mitigation is ignored.
  • [Passive - Toggle] Silent Movement : The player makes zero noise, undetectable by Sculk or Sense Sound Wave.


Active

  • [Active - Hold] Assassination: When held, makes the player completely invisible and undetectable by any sensory abilities. While in slot, dealing extra 300 (650 with mastery) physical damage and 500 (750 with mastery) spiritual damage while concealed. Costs 1K MP per 20 ticks.
  • [Active - Press] Dispel: Gives the Magic Jamming effect to every entity in a 20 block radius (30 with mastery), and clears the user of any magical effect. Cost 10K MP, cooldown 5s (3s with Mastery).
  • [Active - Press] Eraser: If the target has less than 10% of the max EP of the user, they lose 100% of their current EP, if the target has more than 10% but less than 25% of the max EP of the user, they lose 50% of their current EP, if the target has more than 25% but less than 50% of the EP of the user, they lose 25% of their current EP, and if they have more than 50%, they lose 10% of their current EP. It has a 100% chance of hitting the target at close combat. Cost 20K MP, cooldown 20s (10s with Mastery).
  • [Active - Press] Necrosis: Gives the Necrosis effect to the target, preventing them from regenerating and using any type of magic for a duration of 2 minutes (4 with mastery). Cost 15k MP, cooldown 30s (20s with mastery). Requires the target to be at most 20 blocks away from the user.
  • [Active - Press] Remove: Destroy instantly the barriers of the target. Cost 15k MP, cooldown 5s (3s with Mastery).
  • [Active - Press] Judgement (Requires Mastery + Learning): Destroy instantly the barriers of the target while giving them the Necrosis effect preventing them from regenerating while losing 75% of their current EP, and doing 750 physical damage and 1k spiritual damage. Cost 25k EP, cooldown 20 minutes. Costs: 250K MP.

Version history

  • 1.21.1 – ???
  • 1.19.2 – Added to the game.

Source and licensing

TR Mysticism reference adapted from Sandalphon on the Tensura Reincarnated: Mysticism Wiki (revision 2583, modified 2026-02-19T01:18:16Z). Adapted text is available under CC BY-SA 4.0.

Media credits (1 source files)
  • Sandalphon.png — CC BY-SA 4.0; uploaded by Warrenboy1; revision 1278