Antevorta, Lord Of Predictions¶
TR Mysticism reference Ultimate Skills
At a glance
The future belongs to you alone. Seize your opportunities and let none go to waste.
The future belongs to you alone. Seize your opportunities and let none go to waste.
Usage
Passive
- [Passive, Toggle] Thought Acceleration
- [Passive, Toggle] Universal Perception
- [Passive, In Slot] Precognition - Gives the user a flat 50% chance to dodge attacks. Increases to 75% on mastery.
- [Passive, In Slot] Danger Detection - See the future to be warned of potential dangers in your vicinity. All enemies that are 50% stronger than the player are highlighted RED. On learning Antevorta, gain the skill Danger Sense.
- [Passive, True] Seen It Before - All targets that hit you build up a counter. The higher the counter, the more you learn about the enemy type. Future attacks from this enemy type have a chance to be negated (0 damage completely) but this chance will never be zero. Ignoring Dodge will not counter this ability.
Active
- [Active, Press] Attack Vectors - Study the target. Learn the possible attack vectors and plan against them. The next five hits from the target will have their damage reduced by 20%. 1 minute cooldown, 30 seconds on mastery. Costs: 100K MP
- [Active, Press] Future Sight - Gain Future Attack Prediction for 30 seconds. 40 seconds on mastery. 10 second cooldown. Costs: 100K MP
- [Active, Press] Roll of the Dice - Roll a dice. After 3 seconds, a random number will display in chat showing you what you rolled on. Cooldown of 3 minutes. 2 minutes on mastery. You will not be granted any effects if it lands on that number. Costs: 100K MP
- All entities nearby gain Slowness 5 for 30 seconds.
- All entities nearby gain Burden 5 for 30 seconds.
- All entities nearby gain Paralysis 5 for 30 seconds.
- All entities nearby gain Levitation 2 for 30 seconds.
- All entities nearby gain Magic Jamming for 30 seconds.
- All entities take half their HP as damage instantly.
On mastery, gain the second dice. Both die can roll different effects onto your target. However, you can get special effects should you get lucky.
Snake Eyes - All entities in a 30 block radius gain Marked For Death for 30 seconds.
Double Sixes - All effects of the first dice is combined except Levitation into the foe. Does not include Marked For Death.
Anything else, double the effect of the effect you rolled.
For Magic Jamming ONLY, increases the duration of it to 1 minute from 30 seconds.
Version history
- 1.21.1 – ???
- 1.19.2 – Added to the game.
Source and licensing¶
TR Mysticism reference adapted from Antevorta on the Tensura Reincarnated: Mysticism Wiki (revision 2564, modified 2026-02-19T01:15:15Z). Adapted text is available under CC BY-SA 4.0.
Media credits (1 source files)
- Antevorta.png — CC BY-SA 4.0; uploaded by Warrenboy1; revision 1292